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#pragma once
#include "GameRuleDefinition.h"
class NamedAreaRuleDefinition : public GameRuleDefinition
{
private:
wstring m_name;
AABB *m_area;
public:
NamedAreaRuleDefinition();
~NamedAreaRuleDefinition();
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_NamedArea; }
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
AABB *getArea() { return m_area; }
wstring getName() { return m_name; }
};
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