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#pragma once
#include "CompoundGameRuleDefinition.h"
class NamedAreaRuleDefinition;
class LevelRuleset : public CompoundGameRuleDefinition
{
private:
vector<NamedAreaRuleDefinition *> m_areas;
StringTable *m_stringTable;
public:
LevelRuleset();
~LevelRuleset();
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_LevelRules; }
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);
AABB *getNamedArea(const wstring &areaName);
StringTable *getStringTable() { return m_stringTable; }
};
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