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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\StringTable.h"
#include "ConsoleGameRules.h"
#include "LevelRuleset.h"
LevelRuleset::LevelRuleset()
{
m_stringTable = NULL;
}
LevelRuleset::~LevelRuleset()
{
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
{
delete *it;
}
}
void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
{
CompoundGameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition *)rule);
}
else
{
rule = CompoundGameRuleDefinition::addChild(ruleType);
}
return rule;
}
void LevelRuleset::loadStringTable(StringTable *table)
{
m_stringTable = table;
}
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == NULL)
{
return L"";
}
else
{
return m_stringTable->getString(key);
}
}
AABB *LevelRuleset::getNamedArea(const wstring &areaName)
{
AABB *area = NULL;
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
{
if( (*it)->getName().compare(areaName) == 0 )
{
area = (*it)->getArea();
break;
}
}
return area;
}
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