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#pragma once
#include "GameRuleDefinition.h"
class CompoundGameRuleDefinition : public GameRuleDefinition
{
protected:
vector<GameRuleDefinition *> m_children;
protected:
GameRuleDefinition *m_lastRuleStatusChanged;
public:
CompoundGameRuleDefinition();
virtual ~CompoundGameRuleDefinition();
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
virtual void postProcessPlayer(std::shared_ptr<Player> player);
};
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