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#pragma once
#include "GameRuleDefinition.h"
class Container;
class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition
{
private:
int m_itemId;
int m_quantity;
int m_auxValue;
int m_dataTag;
int m_slot;
vector<AddEnchantmentRuleDefinition *> m_enchantments;
public:
AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool addItemToContainer(shared_ptr<Container> container, int slotId);
};
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