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#pragma once
#include "DLCFile.h"
class DLCTextureFile : public DLCFile
{
private:
bool m_bIsAnim;
wstring m_animString;
PBYTE m_pbData;
DWORD m_dwBytes;
public:
DLCTextureFile(const wstring &path);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
};
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