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#pragma once
#include "DLCFile.h"
class StringTable;
class DLCLocalisationFile : public DLCFile
{
private:
StringTable *m_strings;
public:
DLCLocalisationFile(const wstring &path);
DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
virtual void addData(PBYTE pbData, DWORD dwBytes);
StringTable *getStringTable() { return m_strings; }
};
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