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#include "stdafx.h"
#include "DLCManager.h"
#include "DLCCapeFile.h"
DLCCapeFile::DLCCapeFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Cape,path)
{
}
void DLCCapeFile::addData(PBYTE pbData, DWORD dwBytes)
{
app.AddMemoryTextureFile(m_path,pbData,dwBytes);
}
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