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#pragma once
#include "..\..\..\Minecraft.World\SoundTypes.h"
#ifdef _XBOX
#elif defined (__PS3__)
#undef __in
#undef __out
#include "..\..\PS3\Miles\include\mss.h"
#elif defined (__PSVITA__)
#include "..\..\PSVITA\Miles\include\mss.h"
#elif defined _DURANGO
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT
#include "..\..\Durango\Miles\include\mss.h"
#elif defined _WINDOWS64
#else // PS4
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT2
#include "..\..\Orbis\Miles\include\mss.h"
#endif
typedef struct
{
float x,y,z;
}
AUDIO_VECTOR;
typedef struct
{
bool bValid;
AUDIO_VECTOR vPosition;
AUDIO_VECTOR vOrientFront;
}
AUDIO_LISTENER;
class Options;
class ConsoleSoundEngine
{
public:
ConsoleSoundEngine() : m_bIsPlayingStreamingCDMusic(false),m_bIsPlayingStreamingGameMusic(false), m_bIsPlayingEndMusic(false),m_bIsPlayingNetherMusic(false){};
virtual void tick(shared_ptr<Mob> *players, float a) =0;
virtual void destroy()=0;
virtual void play(int iSound, float x, float y, float z, float volume, float pitch) =0;
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) =0;
virtual void playUI(int iSound, float volume, float pitch) =0;
virtual void updateMusicVolume(float fVal) =0;
virtual void updateSystemMusicPlaying(bool isPlaying) = 0;
virtual void updateSoundEffectVolume(float fVal) =0;
virtual void init(Options *) =0 ;
virtual void add(const wstring& name, File *file) =0;
virtual void addMusic(const wstring& name, File *file) =0;
virtual void addStreaming(const wstring& name, File *file) =0;
virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) =0;
virtual void playMusicTick() =0;
virtual bool GetIsPlayingStreamingCDMusic() ;
virtual bool GetIsPlayingStreamingGameMusic() ;
virtual void SetIsPlayingStreamingCDMusic(bool bVal) ;
virtual void SetIsPlayingStreamingGameMusic(bool bVal) ;
virtual bool GetIsPlayingEndMusic() ;
virtual bool GetIsPlayingNetherMusic() ;
virtual void SetIsPlayingEndMusic(bool bVal) ;
virtual void SetIsPlayingNetherMusic(bool bVal) ;
static const WCHAR *wchSoundNames[eSoundType_MAX];
static const WCHAR *wchUISoundNames[eSFX_MAX];
public:
void tick();
void schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks);
private:
class ScheduledSound
{
public:
int iSound;
float x, y, z;
float volume, pitch;
int delay;
public:
ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay);
};
vector<ScheduledSound *> scheduledSounds;
private:
// platform specific functions
virtual int initAudioHardware(int iMinSpeakers)=0;
bool m_bIsPlayingStreamingCDMusic;
bool m_bIsPlayingStreamingGameMusic;
bool m_bIsPlayingEndMusic;
bool m_bIsPlayingNetherMusic;
};
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