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#pragma once
using namespace std;
class ClientConstants
{
// This file holds global constants used by the client.
// The file should be replaced at compile-time with the
// proper settings for the given compilation. For example,
// release builds should replace this file with no-cheat
// settings.
// INTERNAL DEVELOPMENT SETTINGS
public:
static const wstring VERSION_STRING;
static const wstring BRANCH_STRING;
static const bool DEADMAU5_CAMERA_CHEATS = false;
};
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