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#pragma once
#include "SpiderRenderer.h"
class CaveSpider;
class CaveSpiderRenderer : public SpiderRenderer
{
private:
static ResourceLocation CAVE_SPIDER_LOCATION;
static float s_scale;
public:
CaveSpiderRenderer();
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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