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#include "stdafx.h"
#include "BoatModel.h"
BoatModel::BoatModel() : Model()
{
cubes[0] = new ModelPart(this, 0, 8);
cubes[1] = new ModelPart(this, 0, 0);
cubes[2] = new ModelPart(this, 0, 0);
cubes[3] = new ModelPart(this, 0, 0);
cubes[4] = new ModelPart(this, 0, 0);
int w = 24;
int d = 6;
int h = 20;
int yOff = 4;
cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0);
cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0);
cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1));
cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1));
cubes[0]->xRot = PI / 2;
cubes[1]->yRot = PI / 2 * 3;
cubes[2]->yRot = PI / 2 * 1;
cubes[3]->yRot = PI / 2 * 2;
// 4J added - compile now to avoid random performance hit first time cubes are rendered
cubes[0]->compile(1.0f/16.0f);
cubes[1]->compile(1.0f/16.0f);
cubes[2]->compile(1.0f/16.0f);
cubes[3]->compile(1.0f/16.0f);
cubes[4]->compile(1.0f/16.0f);
}
void BoatModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
for (int i = 0; i < 5; i++)
{
cubes[i]->render(scale, usecompiled);
}
}
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