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#pragma once
#include "MobRenderer.h"
class BlazeRenderer : public MobRenderer
{
private:
static ResourceLocation BLAZE_LOCATION;
int modelVersion;
public:
BlazeRenderer();
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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