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#pragma once
#include "Model.h"
class BlazeModel : public Model
{
private:
ModelPartArray upperBodyParts;
ModelPart *head;
public:
BlazeModel();
int modelVersion();
virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
};
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