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#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.ambient.h"
#include "BatRenderer.h"
#include "BatModel.h"
ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f)
{
modelVersion = static_cast<BatModel *>(model)->modelVersion();
}
void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
int modelVersion = (dynamic_cast<BatModel*>(model))->modelVersion();
if (modelVersion != this->modelVersion) {
this->modelVersion = modelVersion;
model = new BatModel();
}
MobRenderer::render(_mob, x, y, z, rot, a);
}
ResourceLocation *BatRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BAT_LOCATION;
}
void BatRenderer::scale(shared_ptr<LivingEntity> mob, float a)
{
glScalef(.35f, .35f, .35f);
}
void BatRenderer::setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z)
{
MobRenderer::setupPosition(mob, x, y, z);
}
void BatRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
shared_ptr<Bat> mob = dynamic_pointer_cast<Bat>(_mob);
if (!mob->isResting())
{
glTranslatef(0, cos(bob * .3f) * .1f, 0);
}
else
{
glTranslatef(0, -.1f, 0);
}
MobRenderer::setupRotations(mob, bob, bodyRot, a);
}
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