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path: root/Minecraft.Client/BatModel.cpp
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#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.ambient.h"
#include "BatModel.h"
#include "ModelPart.h"

BatModel::BatModel() : Model()
{
	texWidth = 64;
	texHeight = 64;

	head = new ModelPart(this, 0, 0);
	head->addBox(-3, -3, -3, 6, 6, 6);

	ModelPart *rightEar = new ModelPart(this, 24, 0);
	rightEar->addBox(-4, -6, -2, 3, 4, 1);
	head->addChild(rightEar);
	ModelPart *leftEar = new ModelPart(this, 24, 0);
	leftEar->bMirror = true;
	leftEar->addBox(1, -6, -2, 3, 4, 1);
	head->addChild(leftEar);

	body = new ModelPart(this, 0, 16);
	body->addBox(-3, 4, -3, 6, 12, 6);
	body->texOffs(0, 34)->addBox(-5, 16, 0, 10, 6, 1);

	rightWing = new ModelPart(this, 42, 0);
	rightWing->addBox(-12, 1, 1.5f, 10, 16, 1);
	rightWingTip = new ModelPart(this, 24, 16);
	rightWingTip->setPos(-12, 1, 1.5f);
	rightWingTip->addBox(-8, 1, 0, 8, 12, 1);

	leftWing = new ModelPart(this, 42, 0);
	leftWing->bMirror = true;
	leftWing->addBox(2, 1, 1.5f, 10, 16, 1);
	leftWingTip = new ModelPart(this, 24, 16);
	leftWingTip->bMirror = true;
	leftWingTip->setPos(12, 1, 1.5f);
	leftWingTip->addBox(0, 1, 0, 8, 12, 1);

	body->addChild(rightWing);
	body->addChild(leftWing);
	rightWing->addChild(rightWingTip);
	leftWing->addChild(leftWingTip);

	// 4J added - compile now to avoid random performance hit first time cubes are rendered
	// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
	head->compile(1.0f/16.0f);
	body->compile(1.0f/16.0f);
	rightWing->compile(1.0f/16.0f);
	leftWing->compile(1.0f/16.0f);
	rightWingTip->compile(1.0f/16.0f);
	leftWingTip->compile(1.0f/16.0f);
	rightEar->compile(1.0f/16.0f);
	leftEar->compile(1.0f/16.0f);
}

int BatModel::modelVersion()
{
	return 36;
}

void BatModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
	shared_ptr<Bat> bat = dynamic_pointer_cast<Bat>(entity);
	if (bat->isResting())
	{
		float rad = 180 / PI;
		head->xRot = xRot / rad;
		head->yRot = PI - yRot / rad;
		head->zRot = PI;

		head->setPos(0, -2, 0);
		rightWing->setPos(-3, 0, 3);
		leftWing->setPos(3, 0, 3);

		body->xRot = PI;

		rightWing->xRot = -PI * .05f;
		rightWing->yRot = -PI * .40f;
		rightWingTip->yRot = -PI * .55f;
		leftWing->xRot = rightWing->xRot;
		leftWing->yRot = -rightWing->yRot;
		leftWingTip->yRot = -rightWingTip->yRot;
	}
	else
	{
		float rad = 180 / PI;
		head->xRot = xRot / rad;
		head->yRot = yRot / rad;
		head->zRot = 0;

		head->setPos(0, 0, 0);
		rightWing->setPos(0, 0, 0);
		leftWing->setPos(0, 0, 0);

		body->xRot = PI * .25f + cos(bob * .1f) * .15f;
		body->yRot = 0;

		rightWing->yRot = cos(bob * 1.3f) * PI * .25f;
		leftWing->yRot = -rightWing->yRot;
		rightWingTip->yRot = rightWing->yRot * .5f;
		leftWingTip->yRot = -rightWing->yRot * .5f;
	}

	head->render(scale, usecompiled);
	body->render(scale, usecompiled);
}