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path: root/Minecraft.Client/ArrowRenderer.h
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#pragma once
#include "EntityRenderer.h"

class ArrowRenderer : public EntityRenderer
{
private:
	static ResourceLocation ARROW_LOCATION;

public:
	virtual void render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
	virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};