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#pragma once
#include <vector>
#include <unordered_map>
#include "..\Minecraft.World\File.h"
#include "..\Minecraft.World\ArrayWithLength.h"
using namespace std;
class ArchiveFile
{
protected:
File m_sourcefile;
BYTE *m_cachedData;
typedef struct _MetaData
{
wstring filename;
int ptr;
int filesize;
bool isCompressed;
} MetaData, *PMetaData;
unordered_map<wstring, PMetaData> m_index;
public:
void _readHeader(DataInputStream *dis);
ArchiveFile(File file);
~ArchiveFile();
vector<wstring> *getFileList();
bool hasFile(const wstring &filename);
int getFileSize(const wstring &filename);
byteArray getFile(const wstring &filename);
};
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