#!/usr/bin/env bash set -euo pipefail SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" COMPOSE_FILE="${SCRIPT_DIR}/docker-compose.dedicated-server.yml" SERVICE_NAME="minecraft-lce-dedicated-server" PERSIST_DIR="${SCRIPT_DIR}/server-data" if [[ ! -f "${COMPOSE_FILE}" ]]; then echo "[error] docker-compose file not found: ${COMPOSE_FILE}" >&2 exit 1 fi if command -v docker >/dev/null 2>&1; then COMPOSE_CMD=(docker compose) elif command -v docker-compose >/dev/null 2>&1; then COMPOSE_CMD=(docker-compose) else echo "[error] docker compose is not available." >&2 exit 1 fi # can choose between release and debug, but honestly there isn’t much use if [[ "${#}" -gt 1 ]]; then echo "Usage: $0 [release|debug|]" >&2 exit 1 fi if [[ "${#}" -eq 1 ]]; then case "${1}" in release) MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release" ;; debug) MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug" ;; *) MC_RUNTIME_DIR_INPUT="${1}" ;; esac else if [[ -f "${SCRIPT_DIR}/x64/Minecraft.Server/Release/Minecraft.Server.exe" ]]; then MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release" else MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug" fi fi if [[ "${MC_RUNTIME_DIR_INPUT}" = /* ]]; then if [[ "${MC_RUNTIME_DIR_INPUT}" != "${SCRIPT_DIR}"/* ]]; then echo "[error] runtime-dir must be inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2 exit 1 fi MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#${SCRIPT_DIR}/}" else MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#./}" fi if [[ -z "${MC_RUNTIME_DIR_REL}" || "${MC_RUNTIME_DIR_REL}" = "." ]]; then echo "[error] runtime-dir is invalid: ${MC_RUNTIME_DIR_INPUT}" >&2 exit 1 fi if ! RUNTIME_ABS="$(cd "${SCRIPT_DIR}" && cd "${MC_RUNTIME_DIR_REL}" 2>/dev/null && pwd)"; then echo "[error] runtime-dir not found: ${MC_RUNTIME_DIR_INPUT}" >&2 exit 1 fi if [[ "${RUNTIME_ABS}" != "${SCRIPT_DIR}"/* ]]; then echo "[error] runtime-dir must resolve inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2 exit 1 fi MC_RUNTIME_DIR_REL="${RUNTIME_ABS#${SCRIPT_DIR}/}" if [[ ! -f "${RUNTIME_ABS}/Minecraft.Server.exe" ]]; then echo "[error] Minecraft.Server.exe not found in: ${RUNTIME_ABS}" >&2 echo "[hint] Build dedicated server first, then retry." >&2 exit 1 fi echo "[info] Using runtime (build arg): ${MC_RUNTIME_DIR_REL}" echo "[info] Persistent data dir: ${PERSIST_DIR}" MC_RUNTIME_DIR="${MC_RUNTIME_DIR_REL}" "${COMPOSE_CMD[@]}" -f "${COMPOSE_FILE}" up -d --build "${SERVICE_NAME}" echo "[info] Dedicated server started."