#include "stdafx.h" #include "CliCommandTp.h" #include "..\..\ServerCliEngine.h" #include "..\..\ServerCliParser.h" #include "..\..\..\..\Minecraft.Client\PlayerConnection.h" #include "..\..\..\..\Minecraft.Client\TeleportCommand.h" #include "..\..\..\..\Minecraft.Client\ServerPlayer.h" #include "..\..\..\..\Minecraft.World\GameCommandPacket.h" namespace ServerRuntime { namespace { constexpr const char *kTpUsage = "tp "; } const char *CliCommandTp::Name() const { return "tp"; } std::vector CliCommandTp::Aliases() const { return { "teleport" }; } const char *CliCommandTp::Usage() const { return kTpUsage; } const char *CliCommandTp::Description() const { return "Teleport one player to another via Minecraft.World command dispatcher."; } bool CliCommandTp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) { if (line.tokens.size() != 3) { engine->LogWarn(std::string("Usage: ") + kTpUsage); return false; } std::shared_ptr subject = engine->FindPlayerByNameUtf8(line.tokens[1]); std::shared_ptr destination = engine->FindPlayerByNameUtf8(line.tokens[2]); if (subject == nullptr) { engine->LogWarn("Unknown player: " + line.tokens[1]); return false; } if (destination == nullptr) { engine->LogWarn("Unknown player: " + line.tokens[2]); return false; } if (subject->connection == nullptr) { engine->LogWarn("Cannot teleport because source player connection is inactive."); return false; } std::shared_ptr packet = TeleportCommand::preparePacket(subject->getXuid(), destination->getXuid()); if (packet == nullptr) { engine->LogError("Failed to build teleport command packet."); return false; } return engine->DispatchWorldCommand(packet->command, packet->data); } void CliCommandTp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector *out) const { if (context.currentTokenIndex == 1 || context.currentTokenIndex == 2) { engine->SuggestPlayers(context.prefix, context.linePrefix, out); } } }