#pragma once #include "..\IServerCliCommand.h" namespace ServerRuntime { /** * Removes dedicated-server player bans using Java Edition style syntax and Access-backed persistence */ class CliCommandPardon : public IServerCliCommand { public: virtual const char *Name() const; virtual const char *Usage() const; virtual const char *Description() const; virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine); virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector *out) const; }; }