#include "stdafx.h" #include "CliCommandList.h" #include "..\..\ServerCliEngine.h" #include "..\..\..\Common\StringUtils.h" #include "..\..\..\..\Minecraft.Client\MinecraftServer.h" #include "..\..\..\..\Minecraft.Client\PlayerList.h" namespace ServerRuntime { const char *CliCommandList::Name() const { return "list"; } const char *CliCommandList::Usage() const { return "list"; } const char *CliCommandList::Description() const { return "List connected players."; } bool CliCommandList::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) { (void)line; MinecraftServer *server = MinecraftServer::getInstance(); if (server == NULL || server->getPlayers() == NULL) { engine->LogWarn("Player list is not available."); return false; } PlayerList *players = server->getPlayers(); std::string names = StringUtils::WideToUtf8(players->getPlayerNames()); if (names.empty()) { names = "(none)"; } engine->LogInfo("Players (" + std::to_string(players->getPlayerCount()) + "): " + names); return true; } }