#include "stdafx.h" #include "CliCommandEnchant.h" #include "..\..\ServerCliEngine.h" #include "..\..\ServerCliParser.h" #include "..\CommandParsing.h" #include "..\..\..\..\Minecraft.World\GameCommandPacket.h" #include "..\..\..\..\Minecraft.World\EnchantItemCommand.h" #include "..\..\..\..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\..\..\..\Minecraft.Client\ServerPlayer.h" namespace ServerRuntime { namespace { constexpr const char *kEnchantUsage = "enchant [level]"; } const char *CliCommandEnchant::Name() const { return "enchant"; } const char *CliCommandEnchant::Usage() const { return kEnchantUsage; } const char *CliCommandEnchant::Description() const { return "Enchant held item via Minecraft.World command dispatcher."; } bool CliCommandEnchant::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) { if (line.tokens.size() < 3 || line.tokens.size() > 4) { engine->LogWarn(std::string("Usage: ") + kEnchantUsage); return false; } std::shared_ptr target = engine->FindPlayerByNameUtf8(line.tokens[1]); if (target == nullptr) { engine->LogWarn("Unknown player: " + line.tokens[1]); return false; } int enchantmentId = 0; int enchantmentLevel = 1; if (!CommandParsing::TryParseInt(line.tokens[2], &enchantmentId)) { engine->LogWarn("Invalid enchantment id: " + line.tokens[2]); return false; } if (line.tokens.size() >= 4 && !CommandParsing::TryParseInt(line.tokens[3], &enchantmentLevel)) { engine->LogWarn("Invalid enchantment level: " + line.tokens[3]); return false; } std::shared_ptr player = std::dynamic_pointer_cast(target); if (player == nullptr) { engine->LogWarn("Cannot resolve target player entity."); return false; } std::shared_ptr packet = EnchantItemCommand::preparePacket(player, enchantmentId, enchantmentLevel); if (packet == nullptr) { engine->LogError("Failed to build enchant command packet."); return false; } return engine->DispatchWorldCommand(packet->command, packet->data); } void CliCommandEnchant::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector *out) const { if (context.currentTokenIndex == 1) { engine->SuggestPlayers(context.prefix, context.linePrefix, out); } } }