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{"sheet":"TU1","index":0,"n_rows":139,"n_cols":3,"rows_kept":139,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[null,"UPDATE 1"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","On two occasions, the title crashed when the player attempted to return to the main menu from the Downloadable Content menu. "]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Sign into a gamer profile and launch the title.\n2. From the main menu, select Downloadable Content and immediately press the B button to exit to the main menu.\n"]
[null,"Areas in the game that are affected by the change:","Downloadable Content menu"]
[null,"Code changes (optional, and if applicable):","Button press is ignored until the content data call returns."]
[]
[]
[null,"UPDATE 2"]
[null,"Change Title:","[CFR TCR 3.00] BAS Initial Interactive State "]
[null,"Original behavior (if applicable):","The title displays a blocking message preventing the player from reaching the initial interactive state without player input. "]
[null,"Updated behavior:","After a few seconds, the title will progress to the Initial Interactive State"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Sign into a gamer profile and launch the title. \n2. Attempt to reach the initial interactive state without player input.\n"]
[null,"Areas in the game that are affected by the change:","Saving Icon message"]
[null,"Code changes (optional, and if applicable):","Changed screen to wait for a few seconds while there is no user interaction, and then progress to the main menu screen."]
[]
[]
[null,"UPDATE 3"]
[null,"Change Title:","[CFR TCR 61.00] LC Content Sharing Privileges "]
[null,"Original behavior (if applicable):","The title receives and transmits user created content to other players on Xbox LIVE when the Member Content flag is set to Blocked on either the active or inactive gamer profile."]
[null,"Updated behavior:","Players with Member Content flag set to blocked are not allowed to play the game. Players with Friends Only Member Content can only join games where every player is in their friends list."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Console 1: Sign into a gamer profile and launch the title.\n2. Console 2 (Friends with Console 1): Sign into a gamer profile with the Member Content flag set to Blocked, then launch the title.\n3. Console 1: From the main menu, select Play Game > Create New World > enter active gameplay.\n4. Console 2: Join Console 1's game session.\n"]
[null,"Areas in the game that are affected by the change:","Launching a game, joining a game"]
[null,"Code changes (optional, and if applicable):","Added checks for the member content priviledges"]
[]
[]
[null,"UPDATE 4"]
[null,"Change Title:","[CFR TCR 138.00] MPS Xbox LIVE Party Invitations "]
[null,"Original behavior (if applicable):","The title does not provide the player with a UI option to Invite Xbox LIVE Party when players are in an Xbox LIVE Party. "]
[null,"Updated behavior:","The title does provide the option on the Back button - we've changed the text in the controls display to Players/Invites to show this"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Console 1: Sign into a gamer profile, create an Xbox LIVE Party, and launch the title. \n2. Console 2: Sign into a gamer profile, join Console 1's Xbox LIVE Party, and launch the title.\n3. Consoles 1 & 2: Navigate the menus, access all multiplayer areas of the title, and attempt to locate an option to Invite Friends. \n \n"]
[null,"Areas in the game that are affected by the change:","Controls text display"]
[null,"Code changes (optional, and if applicable):","text string change"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","[CFR TCR 138.00] MPS Xbox LIVE Party Invitations "]
[null,"Original behavior (if applicable):","The title does not provide the player with a UI option to Invite Friends when the player is in an Xbox LIVE Party on their own."]
[null,"Updated behavior:","The title shows Invite Friends "]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Sign into a gamer profile, create an Xbox LIVE Party, and launch the title. \n2. Navigate the menus, access all multiplayer areas of the title, and attempt to locate an option to Invite Friends. \n\n \n"]
[null,"Areas in the game that are affected by the change:","Join game menu, Players/Invites menu within game"]
[null,"Code changes (optional, and if applicable):","Change to display Invite Friends when in a Party of 1"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Memory Leak Fixes"]
[null,"Original behavior (if applicable):","Several small memory leaks have been found for rarely occurring issues"]
[null,"Updated behavior:","Memory leaks fixed"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Small memory leaks found when removing players from multiplayer games, spawning slime, going into the load game menu and rendering a minecart with chest/furnace"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","[TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Title crashed when entering a local multiplayer map as a fourth guest."]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","1. Launch controller 1 in local map with live-enabled profile.\n2. Press start on controller 2 and create a new local profile.\n3. Sign in as a guest.\n4. Repeat steps 2 and 3 for controllers 3 and 4."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):","Disabled converting offline players to guests, since it can cause a re-ordering of the guest players which will cause a crash due to qnet not being able to handle this."]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Leaderboards are not ranked correctly"]
[null,"Original behavior (if applicable):","The Travelling (peaceful/easy/normal/hard) leaderboards and the Arcade travelling leaderboards were not correctly calculating the rank value to be passed to the leaderboards. Values for distance climbed and distance swimming were being added to the value when they should not be."]
[null,"Updated behavior:","Rank value now correctly calculated"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In the Cert build, walk a short distance with one player and exit to write to the leaderboards. With another player, walk a shorter distance than the first player, but swim a long distance, and exit. This player will then be ranked higher than the first player, but the values shown in the columns make this look wrong (because swimming isn't one of the columns)."]
[null,"Areas in the game that are affected by the change:","Leaderboards."]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Splitscreen players can be spawned in the same place as each other"]
[null,"Original behavior (if applicable):","As title"]
[null,"Updated behavior:","players can't be spawned in the same place"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","This is random and very rare, so difficult to reproduce."]
[null,"Areas in the game that are affected by the change:","Spawn positions for players"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Enemies do not switch target when the target has died but has not yet re-spawned"]
[null,"Original behavior (if applicable):","When an enemy kills the player, the enemy will stay beside the player when they are on the respawn screen, rather than retarget on another player."]
[null,"Updated behavior:","Enemies will retarget another player when their target dies."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Let an enemy kill the player. With a second player, stand near the dead player. Enemies targeting the dead player won't attack the second player."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 11"]
[null,"Change Title:","European font change to aid readability in splitscreen and 480 modes"]
[null,"Original behavior (if applicable):","Small text could appear fuzzy with the previous font and font renderer"]
[null,"Updated behavior:","Small text is easier to read"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:","Any area with small text (crafting menu, tooltips, etc.)"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Text overlap"]
[null,"Original behavior (if applicable):","The title \"Structures\" in the 2x2 crafting menu overlaps the vertical selector for some block types"]
[null,"Updated behavior:","block types re-aranged to avoid this"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In game bring up the 2x2 crafting menu and move through the structures items"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Incorrect hit displayed"]
[null,"Original behavior (if applicable):","While hitting falling sand, a tip to use a sword will appear."]
[null,"Updated behavior:","falling sand is not treated as an enemy by the tip system"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In-game, use your hand to dig a block of sand with another one on top of it. Keep digging as the block vanishes and the one above drops down, and the tip will appear."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Text overlap"]
[null,"Original behavior (if applicable):","Select to join another player's game which currently has more than 4 players in it in the main menu, and the player list will overlap the bottom of the list window."]
[null,"Updated behavior:","List window size changed to avoid the overlap."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Select to join another player's game which currently has more than 4 players in it in the main menu, and the player list will overlap the bottom of the list window."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","Missing tooltips"]
[null,"Original behavior (if applicable):","There are no tooltips on the Save Message screen displayed at the launch of the game"]
[null,"Updated behavior:","Select tooltip is now displayed."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch game and look at Save Message screen."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU2","index":1,"n_rows":147,"n_cols":3,"rows_kept":147,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[null,"UPDATE 1"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","The title will crash at random times when changing the leaderboard filters/stepping between leaderboards"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Step through leaderboards and filter changes"]
[null,"Areas in the game that are affected by the change:","Leaderboards"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 2"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Game can exit with a \"Server disconnected\" while looking at leaderboards or playng in offline mode"]
[null,"Updated behavior:","No unexpected exits."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a game with 1 player, and display the leaderboards from within the game. Leave the leaderboards on-screen and wait."]
[null,"Areas in the game that are affected by the change:","General offline game and leaderboards in online game."]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 3"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Posting a screenshot to Facebook from within the game caused the game to back out to the main menu"]
[null,"Updated behavior:","After posting a screenshot to Facebook, the user returns to the Pause Menu"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Bring up the in-game Pause Menu, Press Y, and share a screenshot to Facebook."]
[null,"Areas in the game that are affected by the change:","Facebook Share functionality"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 4"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Game can crash on saving randomly"]
[null,"Updated behavior:","No crashes on saving"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","After playing for a long time and making a lot of changes to a world, the save of the world could cause a crash due to memory issues"]
[null,"Areas in the game that are affected by the change:","Saving"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","\"Awaiting Approval\" is shown on many signs in the online game"]
[null,"Original behavior (if applicable):","Instead of the sign changing to \"Censored\" or displaying the message the player entered, some signs were stuck displaying \"Awaiting Approval\""]
[null,"Updated behavior:","Signs display what was entered, or \"Censored\" if appropriate"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Have an online world with a lot of signs, and enter the world."]
[null,"Areas in the game that are affected by the change:","Signs."]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Clay generation is broken "]
[null,"Original behavior (if applicable):","Clay is generated in the world at the same x and z co-ordinates due to a bug in the code"]
[null,"Updated behavior:","Clay is generated in more natural areas within the game world"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Basically clay can't be found in generated maps, but will be a lot more common with the fix in newly generated maps."]
[null,"Areas in the game that are affected by the change:","Level generation"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Possible to duplicate inventory resources due to bug"]
[null,"Original behavior (if applicable):","Players were able to duplicate items from their inventory"]
[null,"Updated behavior:","No duplication of resources"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Have two players in a world with a furnace. Player 1 place items in a furnace, and keep the interface open. Player 2 destroy the furnace, gaining the items that were in it. Player 1 close the interface, keeping the items that were in the furnace."]
[null,"Areas in the game that are affected by the change:","Furnace interface"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Intermittent spawning issue in the Nether"]
[null,"Original behavior (if applicable):","Sometimes when loading a save in the Nether, a player would be pushed out of the top of the Nether world, and would be unable to leave the level."]
[null,"Updated behavior:","Player does not spawn outside of the Nether area."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Stand next to the edge of the Nether with blocks above your head, and save. Loading the save will push you out of the top of the world."]
[null,"Areas in the game that are affected by the change:","Nether"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Placing water close to the spawn point in the world causes the water to go back into your bucket"]
[null,"Original behavior (if applicable):","as above"]
[null,"Updated behavior:","Placing water near the spawn point works"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","load a level, collect water in a bucket, and attempt to place it near the point you spawned in."]
[null,"Areas in the game that are affected by the change:","Placing water."]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Frame rate drop around the edge of the world"]
[null,"Original behavior (if applicable):","When a player was near the edge of the world, the frame rate could drop, and then stay running at the lower rate."]
[null,"Updated behavior:","Frame rate stays at a constant 60 fps"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Go to the edge of the world, and wait for a night to day cycle - the lighting changes cause the issue to trigger"]
[null,"Areas in the game that are affected by the change:","Lighting at the edge of the world"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Some earned achievements were not awarded"]
[null,"Original behavior (if applicable):","Players reported that they were not being awarded achievements although they had followed the steps required to earn them."]
[null,"Updated behavior:","Always award the achievement, and also check at game start if the player's profile says they have an achievement, but the system says they don’t, and award it in this case."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Happens randomly, so difficult to recreate"]
[null,"Areas in the game that are affected by the change:","Achievement awards"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Noticeable drop in FPS when rain is present around sections of fire"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Framerate should not drop noticeably."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","DCR: Add an autosave"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added an autosave, and the ability to turn autosave off, or set it from 15 minutes up to 2 hours in 15 minute steps."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","DCR: Split Sensitivity setting to in-game and in-menu"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","DCR: Add an opacity slider to stop interface elements burn in on plasma screens"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added an Interface Opacity slider in the settings for plasma screen users."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","DCR: Add new help sections to the How To Play information screens"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added new sections in the How To Play on Multiplayer, Sharing Screenshots, and What's New."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU3","index":2,"n_rows":234,"n_cols":3,"rows_kept":234,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[null,"UPDATE 1"]
[null,"Change Title:","View Friends' Leaderboard Score"]
[null,"Original behavior (if applicable):","The client is kicked from the Xbox LIVE match when the host views the leaderboards. "]
[null,"Updated behavior:","The client should not be kicked from the game."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","[1] Console A: Select “Play Game.” \n[2] Console A: Select any storage device. \n[3] Console A: Select “Create New World.” \n[4] Console A: Check the “Online game” box. \n[5] Console A: Select “Create New World.” \n[6] Console B: Select “Play Game.” \n[7] Console B: Select Console A’s Game. \n[8] Console B: Select “Join Game.” \n[9] Console A: Press [START] to bring up the Pause Menu. \n[10] Console A: Select “Leaderboards.” \n[11] Console A: Press [X] to “Change Filter.” \n"]
[null,"Areas in the game that are affected by the change:","Leaderboards (in Production only)"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 2"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Game can crash on entering the nether"]
[null,"Updated behavior:","No crashing on entering the nether."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Rare crash on entering the nether."]
[null,"Areas in the game that are affected by the change:","Nether"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 3"]
[null,"Change Title:","[CFR TCR 1.00] BAS GameStability"]
[null,"Original behavior (if applicable):","Game crashes if entering a portal with the inventory menu open"]
[null,"Updated behavior:","Game doesn't crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Build a portal, and activate it. Stand inside the portal then open the inventory by pressing \"Y\"."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Message that the player cannot place lava near the spawn point is not displayed for all players"]
[null,"Original behavior (if applicable):","Only the host is informed why they cannot place lava when attemtping to place it near the spawn point."]
[null,"Updated behavior:","All players are informed why they cannot place lava."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Attempt to use a lava bucket within the spawn area"]
[null,"Areas in the game that are affected by the change:","Placing lava"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Changed tooltip for Flint and Steel"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Tooltip now says \"Ignite\""]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Have a flint and steel as the current selected item, then point the cursor at a block."]
[null,"Areas in the game that are affected by the change:","Tooltips"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Split-screen players not seeing note particles from Note blocks"]
[null,"Original behavior (if applicable):","Split-screen players do not see note particles from Note blocks if the primary player on the system is too far away."]
[null,"Updated behavior:","Any player near a Note block should see the note particles when it makes a sound."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Use a note block as a split-screen player when the primary player on the system is a distance away."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Kicked players cannot rejoin the session they have just been kicked from"]
[null,"Original behavior (if applicable):","Players who were kicked from the game by the host are able to rejoin the game."]
[null,"Updated behavior:","Players who are kicked from the game by the host are not able to rejoin the game unless it is restarted."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","With a host and a client in the game, have the host kick the client. Once the client is back at the main menu, have them attempt to rejoin the game."]
[null,"Areas in the game that are affected by the change:","Multiplayer"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Netherracks re-appearing after being mined"]
[null,"Original behavior (if applicable):","Occasionally on entering the nether blocks will re-appear after being mined."]
[null,"Updated behavior:","Blocks should not re-appear after being mined."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Enter the nether through a portal, and immediately mine some blocks."]
[null,"Areas in the game that are affected by the change:","Nether"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Attacking enemies not fully exposed not causing damage"]
[null,"Original behavior (if applicable):","Attacking an enemy that is only partly exposed does not cause it damage."]
[null,"Updated behavior:","Attacking an enemy should cause it damage."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Trap an enemy in an area such that you can see it's legs through a hole, but not it's head. Attack the enemies legs."]
[null,"Areas in the game that are affected by the change:","Enemies"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Some saves do not load"]
[null,"Original behavior (if applicable):","Some saves do not load"]
[null,"Updated behavior:","All saves should load"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Some saves with a large amount of animals in one area failed to load."]
[null,"Areas in the game that are affected by the change:","Loading save game"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 11"]
[null,"Change Title:","People who are not friends with anyone in the game is able to join"]
[null,"Original behavior (if applicable):","Players are able to join games from anywhere they can access another players gamertag, even if they are not friends."]
[null,"Updated behavior:","Only friends of people in the game should be able join."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:","Multiplayer"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Added Pistons & Sticky Pistons"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Add new block types Pistons and Sticky Pistons which the player can create and use."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Added stackable fences"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Fences can now be placed on top of each other"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Added Shears"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added a new item shears which the player can use to collect wool and leaves."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","Redstone wire will now connect to a repeater"]
[null,"Original behavior (if applicable):","Redstone wire placed next to a repeater would not appear as if it was connected"]
[null,"Updated behavior:","Redstone wire placed next to a repeater now appears to be connected to the repeater"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 16"]
[null,"Change Title:","New textures for Cobblestone and Brick"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Changes to the textures"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 17"]
[null,"Change Title:","Added a Character Skin Selector"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Players are able to choose their skin from the default skins, or from Downloadable Content skin packs."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 18"]
[null,"Change Title:","Added lighting improvements"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Lighting spreading out from a light source appears much smoother"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 19"]
[null,"Change Title:","Added a save file cache"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The speed of displaying the saves list is improved by using a cache."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 20"]
[null,"Change Title:","Add the ability for players to self-ban from levels"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","A player can add a level to a list that they do not wish to play on, and will be informed when they attempt to."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 21"]
[null,"Change Title:","Add a ban list section to the \"How To Play\" menus"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added a section to explain to the player how banning a level works."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 22"]
[null,"Change Title:","Added an option for the host to limit online games to only players in their friends list"]
[null,"Original behavior (if applicable):","Friends of anyone in the game can join"]
[null,"Updated behavior:","The host can choose an option so that only their friends can join the game."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 23"]
[null,"Change Title:","Changed the tooltip display setting to in-game tooltip"]
[null,"Original behavior (if applicable):","Turning off tooltips in the settings caused all tooltips to be hidden."]
[null,"Updated behavior:","Turning off tooltips now only affects those shown in-game, and not while on menus."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 24"]
[null,"Change Title:","Added the crosshair to the list of things affected by the opacity slider"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The opacity of the crosshair can now be changed."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 25"]
[null,"Change Title:","On using the quickselect bar, opacity is increased temporarily (if it has been lowered)"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Players can see the quickselect bar and tooltips when they are using it, and then the opacity will return to the settings they have selected."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 26"]
[null,"Change Title:","Added some more Tips & Trivia to the loading/saving screen display"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Players will see a few more tips when they are waiting for levels to load or save."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 27"]
[null,"Change Title:","Additions to the tutorial"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The tutorial world now has an optional tutorial for  Pistons and Redstone, a self-building bridge using pistons, some sugar cane, cactii and clay has been added so that it is easier to find. A portal has been added in the Minecraft logo."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU4","index":3,"n_rows":98,"n_cols":3,"rows_kept":98,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Pistons crash when activated at the edge of a world"]
[null,"Original behavior (if applicable):","Crash"]
[null,"Updated behavior:","No Crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Have two pistons at the edge of the world, with one positioned to push the other one out the world.\nTrigger the first piston, and the game will crash.\n\n"]
[null,"Areas in the game that are affected by the change:","Pistons  "]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Crash when there are too many pistons in a map"]
[null,"Original behavior (if applicable):","The game can crash when there are excessive amounts of pistons active in a world"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Customers have encountered crashes when they have excessive amounts of pistons active"]
[null,"Areas in the game that are affected by the change:","Pistons"]
[null,"Code changes (optional, and if applicable):","Thread safety issue with entities fixed"]
[]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Unable to unlock skin pack DLC from the upsell of the Trial skin pack version"]
[null,"Original behavior (if applicable):","Choosing to unlock the skin pack by selecting a locked skin in the trial doesn't bring up the marketplace ui"]
[null,"Updated behavior:","Skin pack able to be unlocked via the marketplace ui"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Install the skin pack 1 trial DLC and attempt to unlock it by selected a locked skin"]
[null,"Areas in the game that are affected by the change:","Skin Selector"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Locked skins in the trial skin pack can be selected if they are beside a free skin"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","locked skins bring up the upsell for the full skin pack"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Install the trial skin pack, and move to a locked skin with a free skin beside it. Use the dpad to move to the free skin, and quickly press A to select the skin. Result is the locked skin is selected."]
[null,"Areas in the game that are affected by the change:","Skin Selector"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Some Slowdown happening in some levels after the TU3 update"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No slowdown"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","A lighting issue was causing a slowdown in certain areas with lava"]
[null,"Areas in the game that are affected by the change:","Lighting  "]
[null,"Code changes (optional, and if applicable):","Lighting calculations fixed for unlit areas of lava"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Raining indoors in some maps"]
[null,"Original behavior (if applicable):","Customers reported seeing rain in doors in some map areas"]
[null,"Updated behavior:","No rain indoors"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Build a tower to the top of the world and plant a sapling at the top. Let the sapling grow to a tree, and when it rains at this position in the map, the rain will go through all the blocks below the sapling"]
[null,"Areas in the game that are affected by the change:","Rain "]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Player Scores are misaligned when viewed under the \"My Score\" leaderboard"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","scores properly aligned"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Open the leaderboards, and change the filter"]
[null,"Areas in the game that are affected by the change:","Leaderboards"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Constant sound effect played as player rotates skin in the skin selector"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No sound effect played on rotation of the skin"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Go into the skin selector, and rotate the skin"]
[null,"Areas in the game that are affected by the change:","Skin selector"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Pistons flicker as they animate"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No flickering"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Set up a line of animating pistons and watch for flickering"]
[null,"Areas in the game that are affected by the change:","Pistons  "]
[null,"Code changes (optional, and if applicable):","Rendering code changed to deal with th epistons vanishing as they change from objects to animating entities and back"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Thunder is not audible"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Thunder is audible"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Find an area in the game where it's rainign and wait for lighting - when lightning happens, no thunder can be heard"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):","Fixed the distance calculation for thunder noise"]

{"sheet":"TU5","index":4,"n_rows":172,"n_cols":3,"rows_kept":172,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Added Creative Mode"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Can load or create a world in creative mode - allows for building without the need to mine. A new interface in Creative Mode allows the player to access all the game resources. See 4J Minecraft 1.8.2 update.docx for more details"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Did not exist on original build"]
[null,"Areas in the game that are affected by the change:","Loading and creating a world - can now be launched in Creative mode rather than Survival Mode"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Added a Food Bar/ Hunger system"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Players now need to find and eat food to replenish their food bar. See 4J Minecraft 1.8.2 update.docx for more details"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","New food symbols present in UI on Survival Mode."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Added new terrain features to the world creation"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","New structures (villages, strongholds, Abandonded Mineshafts and Ravines) are created in a new world. See 4J Minecraft 1.8.2 update.docx for more details"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Need to create a new world in order for these to be generated."]
[null,"Areas in the game that are affected by the change:","World Creation"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Added player sprinting and flying to the game"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Player can now sprint or fly in the game. See 4J Minecraft 1.8.2 update.docx for more details"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Updated Tutorial World"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Replaced the Tutorial world with a new world showing the new terrain features, and added mini-tutorials for the new game actions, and a quest for hidden chests in the world."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Added new items to the game"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","New items are - Melon, Melon Slice, Melon Seeds, Pumpkin Seeds, Raw/Cooked Beef, Raw/Cooked Chicken, Rotten Flesh, Pumpkin Seeds, Iron Bars, Fence Gate, Stone Bricks, Stone Brick Slabs, Stone Brick Stairs, Brick Slabs, Brick Stairs, Ender Pearl, Web, \nVines, 10 more Music Discs, and Chain Armor"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added a quick equip for armor"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","In the inventory interface, you can now quick move the armour items to the character"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Added a quick move to the furnace interface"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Added a quick move for ingredients and fuel in the furnace interface"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Added Stacking to the food items"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Food will now stack in a slot rather than needing an individual slot per food item"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Added the ability to rename saves"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","The player can now select a save, and change the name for it"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Updated the How To Play section"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Added a section on Creative Mode, and updated the text for HUD, and What's New"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Added a text display for new features on early play after receiving the update"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","The first 3 times the player boots the game and selects play game, they will be presented with a text display showing the key changes in the game."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Updated the Download Content menu to show images for the DLC"]
[null,"Original behavior (if applicable):","No image shown"]
[null,"Updated behavior:","When highlighting a DLC item, an image (retrieved from TMS) will be displayed. Also re ordered the grouping of available items; Skin Packs, Themes and Gamer Pics"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Added new multiplayer options to help deal with Griefing"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","New options are - Player Versus Player, Trust Players to stop players being able to mine without permission from the Host, Fire Spread, TNT Explodes, and Host Privileges (Can Build and Mine, Moderator, Kick Player, Can Fly, Disable Exhaustion, Invisible)"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","Added a quick Move to the dispenser"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Players can now quickly move things within the dispenser interface."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 16"]
[null,"Change Title:","Autosave countdown timer"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added a 5 second timer with text display before an autosave, to stop it being a surprise to players."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 17"]
[null,"Change Title:","Changed animal behaviour when hit"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Animals will now flee when hit."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 18"]
[null,"Change Title:","Move clouds higher"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Clouds will now be higher than the highest block height, so they don't go through buildings"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 19"]
[null,"Change Title:","Added a Superflat land option"]
[null,"Original behavior (if applicable):","New"]
[null,"Updated behavior:","Players can now create a flat land near bedrock. This is something players like to do when they just want to build massive structures, without having to clear the land first. The option to do this is when you initially create a new world."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU6","index":5,"n_rows":172,"n_cols":3,"rows_kept":172,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Fixed crash in online games due to Signs"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Signs no longer cause a crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start an online game with lots of signs in the world, and the game is likely to crash."]
[null,"Areas in the game that are affected by the change:","Online game"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Fixed renaming/deleting a save game renaming/deleting the wrong save"]
[null,"Original behavior (if applicable):","As title"]
[null,"Updated behavior:","The selected save is renamed/deleted"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Before and after selecting whether to rename or delete a save, there is a short time when the player's up/down input can be used to move the selection in the list box of saves. This causes the delete action to be applied to a different save than the one the player selected."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Fix to mob generation code to address the lack of animals"]
[null,"Original behavior (if applicable):","Not many animals were spawned in a world"]
[null,"Updated behavior:","Number of animals spawned is increased."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a new world with the TU5, compare the number of animals to a new world with TU6"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Fix for incorrect lighting on chests from TU5 saves"]
[null,"Original behavior (if applicable):","Chests were appearing unlit in TU6 when from a TU4 save"]
[null,"Updated behavior:","Chests lit correctly"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a TU4 save with chests in it in TU5 - black chests. Load the save in TU6 = lit chests."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Fix for problem with the eating animation being shown for players who weren't eating."]
[null,"Original behavior (if applicable):","As title"]
[null,"Updated behavior:","Only players eating are shown to be eating."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Have two players in a split screen game. Have one player eat, and the other will also be shown eating."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Fix for problem with chest lids not behaving properly."]
[null,"Original behavior (if applicable):","Chest lids would sometimes stay open when they had been closed by a player"]
[null,"Updated behavior:","Chest lids behave as expected"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In TU5, quickly open and close a chest, and at some point, it will stay open when it was closed."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Fix for animals looking like they were taking damage when they shouldn't."]
[null,"Original behavior (if applicable):","Animals were flashing red as they went through doorways"]
[null,"Updated behavior:","Animals only flash red when taking damage"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Tame a wolf and get it to follow you through a doorway - it'll flash red."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Fix for some sounds not playing when the player has an empty hand."]
[null,"Original behavior (if applicable):","Close/open a door with LT - no sound is heard"]
[null,"Updated behavior:","Sounds playing correctly"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","as above"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Fix for splitscreen players not being able to mine in the tutorial."]
[null,"Original behavior (if applicable):","Second player unable to build or mine in the tutorial"]
[null,"Updated behavior:","Second player can build and mine in tutorial"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Run TU5 and start the tutorial. Have a second player join in splitscreen. They won't be able to mine or build."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Fix for Red Roses not being generated on the terrain"]
[null,"Original behavior (if applicable):","On generating a world, there will be no red roses on the terrain"]
[null,"Updated behavior:","Red Roses are now generated on the terrain"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In TU5 create a new world, and look for red roses - there are none."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Updated the How To Play section"]
[null,"Original behavior (if applicable):","New "]
[null,"Updated behavior:","Added a section on Host and player options, and updated the What's New"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Fix for capes not displaying in the Nether/ on respawning"]
[null,"Original behavior (if applicable):","When wearing a skin with a cape (from the Halloween Skin Pack), going to the Nether, or respawning would remove the cape."]
[null,"Updated behavior:","Cape displays correctly in the Nether and after a respawn"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Wear a skin with a cape, go to the Nether, or die."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Added limit of 4 for ghasts as they were spawning up to 25 in the nether since recent mobspawner changes"]
[null,"Original behavior (if applicable):","When creating a world using the superflat option, with difficulty other than peaceful, and entering the Nether (which is also flat), the player was overrun by ghasts quickly."]
[null,"Updated behavior:","Only 4 ghasts will spawn in the Nether"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a superflat world, set difficulty to easy, and enter in Creative mode. Build a Nether portal and go into the Nether. There will be a lot of ghasts around the player very quickly."]
[null,"Areas in the game that are affected by the change:","The Nether"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Added options to toggle the HUD (HUD, Hints display, and selected block outline), and the player hand"]
[null,"Original behavior (if applicable):","There was no way to turn off the HUD, and this was a request from players making videos of their creations"]
[null,"Updated behavior:","Options now present to turn off the HUD and the player hand in the settings. These are per machine options, set by the primary player on the machine."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","N/A"]
[null,"Areas in the game that are affected by the change:","Settings, and rendering of interface and player hands"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","Added limits for silverfish spawning and adjusted mob spawner tile entity limits to bring in line with new monster limits."]
[null,"Original behavior (if applicable):","Player could place lots of silverfish blocks beside each other in creative mode (easy difficulty), and when these blocks were broken, could end up with lots of silverfish leading to a rendering slowdown"]
[null,"Updated behavior:","Silverfish spawns are limited"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","As described in the original behaviour"]
[null,"Areas in the game that are affected by the change:","Spawning for Silverfish"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 16"]
[null,"Change Title:","Changes to mob spawning to try and balance things up a bit better - now have hard limits on number of things spawned per level, and have increased animals, decreased monsters, slightly decreased wolves (and their cluster size)"]
[null,"Original behavior (if applicable):","Not a lot of animals were being seen in a world, but when there were wolves, there tended to be lots of wolves."]
[null,"Updated behavior:","More balanced generation of animals, so players will see a variety."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a world. Enter the world and look for animals."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 17"]
[null,"Change Title:","Changes to how slimes & ghasts are spawned to limit the amount that can be created. Also generally limited the amount of any animal or monster type to be at most 50% the total count of that category."]
[null,"Original behavior (if applicable):","The amount of slimes and ghasts being spawned was unlimited. This could lead to massive slowdown."]
[null,"Updated behavior:","Limits are set now."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a world with the superflat option on. Enter the world with difficulty set to easy. Look for slimes - there will be lots of them."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 18"]
[null,"Change Title:","Removing items from the Player's quickbar with the Creative window opened is very user unfriendly"]
[null,"Original behavior (if applicable):","It was difficult to clear the quick select bar of items in the Creative Mode - each item needed to be dragged off the interface and dropped"]
[null,"Updated behavior:","There is now a button press to clear the quick select bar."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Enter a world in creative mode, and bring up the creative menu. Select enough items to fill the quick select bar. Remove all the items from the quick select bar by dragging them off the interface and dropping them."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 19"]
[null,"Change Title:","Fix for random crash on accepting an invite to a game"]
[null,"Original behavior (if applicable):","On some occasions (10 out of 30 tries), the title can crash when the host invites a client into a game, where the client is already in a game, and accepts the invite"]
[null,"Updated behavior:","Game doesn't crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","[1] (Host and client) Sign in to an Xbox LIVE enabled Gamer Profile.\n\n[2] (Host and client) Launch the title.\n\n[3] (Host and client) Download the title update when prompted.\n\n[4] (Host and client) Select any Storage Device.\n\n[5] (Host and client) Press the B button to dismiss the title update information screen.\n\n[6] (Host and client) Select “Play Game”.\n\n[7] (Host and client) Select “Create New World”.\n\n[8] (Host and client) Select “Create New World”.\n\n[9] (Host) Connect a second controller.\n\n[10] (Host) Press the START button on the second controller.\n\n[11] (Host) Sign in to an Xbox LIVE enabled Gamer Profile on the second controller.\n\n[12] (Host) Send a Game Invite to the client.\n\n[13] (Client) Accept the Game Invite.\n"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU7","index":6,"n_rows":124,"n_cols":3,"rows_kept":124,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Added Animal Breeding, and Baby Animals"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","When an animal is fed by the player, it will enter Love Mode. When it finds another animal of the same kind also in Love Mode, a baby version will be produced."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Feed wheat to two cows, and they should enter Love Mode (hearts will be displayed), and produce a baby cow."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Added Experience Points"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","When a mob is killed, animals breed, ore is smelted, or blocks are mined, Experience Points Orbs will be created. These can be picked up to add to the player's Experience bar. When the Experience bar fills up, the Experience Level will be increased. "]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Kill a cow, and pick up the orb dropped."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Added the Enchantment Table Item and Interface"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","An enchantment table can now be crafted, and certain tools, weapons and armour can be 'enchanted' to give them special abilities."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Select the enchantment table in Creative Mode, and place in the world. Select the Bottle O Enchanting and throw some in the world and collect the orbs they release when they break. Open the enchanting table menu (by Using the table), and place a sword in the item slot. If you have enough Experience Levels, you can apply the enchantment to the sword."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Adding Potion Brewing Stand, and Interface."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Select the brewing stand in Creative Mode, and place in the world. Put 3 water bottles, nether wart, and glistering melon in your inventory. Open the brewing stand interface, and place the water bottles in the bottle positions. Place the nether wart in the top slot, and wait until the brewing is complete. Now place the glistering melon in the top slot. When brewing is complete, you should have three potions of healing."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Updated the Tutorial World, and added new mini-tutorials for new functionality."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","While the starting area of the Tutorial World remains the same, the areas outside this have been changed to include the new Mushroom Biome, and training areas for brewing, enchanting and breeding."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the Tutorial, and go through the exit to the new Castle to try brewing and enchantment, or outside to try breeding, farming and how to build a Snow Golem mini-tutorials. The 12 music disc chests have also been re-hidden around the world."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Added new mobs - Mooshroom, Blaze, Villager, Snow Golem, Magma Cube, and baby animals."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The Mooshroom (type of cow) can be found in the new mushroom biome, Blaze and Magma Cube are in the Nether, Villagers are in the villages, and the Snow Golem can be built by the player with snow blocks and a pumpkin."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added Nether Fortresses."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Nether fortresses (connected bridge-like structures) are now generated in the Nether."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load the tutorial world and go to the Nether through the gate upstairs in the Castle. You will need to push the level upstairs to uncover the portal. You will wind a Nether Fortress in there, although it will be faster to save the level and load it in Creative Mode and fly around it."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Added support for additional geometry on skins"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The Festive Skin Pack has some skins with extra geometry for hats, additions to heads,  and buttons."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Install the Festive Skin pack, and select Santa to see a hat."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Added custom skin animations"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Some of the skins now have custom animation."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load Skin Pack 1 and find a zombie character. This character will move with its arms straight out in a Zombie-like fashion. The custom animation can be toggle in the settings."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Added a section on Brewing, Enchantment and Breeding to the How To Play"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Additional sections for these areas are in the How To Play"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Added new items"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added these new ites to the game - Blaze Rod, Ghast Tear, Gold Nugget, Nether Wart, Glass Bottle, Water Bottle, Spider Eye, Fermented Spider Eye, Blaze Powder, \nBottle O' Enchanting, Magma Cream, Brewing Stand, Cauldron, Eye of Ender, Glistering Melon, Mycelium Block, Lily Pad, \nNether Brick, Nether Brick Fence, Nether Brick Stairs, Enchantment Table, End Stone Block, Shrub, Fern."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Added new multiplayer host trust players options"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Added new Trust Players options for toggling players' abilities to mine and use items, place blocks, use doors and switches, use containers (such as chests), attack players, and attack animals."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a game with Trust Players set to off. When a player joins the game for the first time, these options will be toggled to off. Bring up the in-game player menu (press Back), and select the player to bring up the options menu."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Added Avatar Items to the Download Content menu."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Avatar Items can now be purchased from within the game's Download Content menu."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game and choose Download Content. A list will appear including Avatar Items - select the Avatar Items. The menu will be populated with a list of the items the player can purchase."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU8","index":7,"n_rows":132,"n_cols":3,"rows_kept":132,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","TU7: Content: Gameplay: Title freezes when Player writes a sign during autosave"]
[null,"Original behavior (if applicable):","If the player is entering text on a sign in the game when the autosave kicks in, the title will freeze."]
[null,"Updated behavior:","No freeze"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Make a sign and enter a few letters on the sign UI. Leave the UI up and wait for an autosave."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","TU7: Code: Multiplayer: Title may crash while kicking a player from an online game"]
[null,"Original behavior (if applicable):","Random crash on kicking a player from th egame"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","have players from other consoles join a game, and kick the players. The game will crash."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","The title crashes when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service. "]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Steps to Reproduce: \n1. Sign into a gamer profile and launch the title. \n2. From the main menu, select Play Game > Create New World and ensure the Online game setting is enabled. \n3. Emulate the loss of connection to the Xbox LIVE service by disconnecting the uplink cable (i.e. the uplink that feeds a hub/switch, not the Ethernet cable that directly connects the hub/switch to the console). \n4. Select Create New World before the system detects the loss of connection to Xbox LIVE. \n"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","TU7: TCR 95.00: NET Connection Status Notifications: The title enters a static unresponsive state with no animation for up to 65 seconds"]
[null,"Original behavior (if applicable):","The title enters a static unresponsive state with no animation for up to 65 seconds when selecting Play Game after losing connection to the Xbox LIVE service. This issue only occurs when accessing the Play Game option for the first time after launching the title."]
[null,"Updated behavior:","The title will now display an animated timer until the TMS call times out."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Steps to Reproduce: \n1. Sign into a gamer profile and launch the title. \n2. From the main menu, emulate the loss of connection to the Xbox LIVE service by disconnecting the uplink cable (i.e. the uplink that feeds a hub/switch, not the Ethernet cable that directly connects the hub/switch to the console). \n3. Select Play Game before the system detects the loss of connection to Xbox LIVE. \n"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Armor shown in the wrong place when Ban Santa skin sits down"]
[null,"Original behavior (if applicable):","When the Bad Santa skin goes into its idle animation (sitting down), the animation is not applied to any armor being worn."]
[null,"Updated behavior:","Armor behaves properly."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game with the Festive Skin pack installed, and select the Bad Santa skin. In a game world, equip the character with armor. Switch to third person view. Leave the character until the idle animation kicks in."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Changed \"Download Content\" to \"Minecraft Store\" in the main menu."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game and check the main menu"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Updated DLC images with photo frames"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Each of the images shown in the Minecraft Store now has a photo frame backing to make the image clearer."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game and choose Minecraft Store, then Skin Packs. The images will display with a photo frame backing."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","No message displayed when players can't sleep in a bed due to monsters nearby"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Message displays to explain why the player can't sleep in  abed."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a world, place a bed in an open area and wait until night falls. Find a monster and make them follow you to the area the bed is in. try to sleep in the bed."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Nether fortresses, Blaze Spawners and Nether Wart don't always spawn in the Nether"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Every new world created will have a Nether Fortress, Blaze Spawner, and Nerth Wart in the Nether"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a new world in Creative Mode. Enter the world and build a Nether Portal. Enter the Nether, and fly around to find the Nether Fortress, Blaze Spawner, and Nether Wart."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Experience Orbs are not visible for a few seconds when created."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Experience Orbs now shown when they are created."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Kill an animal, and wait for the experience orbs to appear. They should appear on death, rather than a few seconds after the death."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Experience Orb pickup sound is missing"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The sound now plays on picking upan Experience Orb."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Kill an animal, and pick up the orbs."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Massive framerate slowdown due to Enchantment UI"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Framerate doesn't slow down with multiple enchantment UIs open."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a splitscreen game in Creative mode. Place some enchantment tables and have each player bring up the UI."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Player experience level is misplaced in 2 player vertical splitscreen mode"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","experience Level placed in proper position"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a 2 player game. Pick up enough XP orbs to have an experience level displayed. Set the display to 2 player vertical splitscreen."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Added an Akward Potion to the Creative Menu"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a game in Creative mode. Bring up the creative UI and move to potions."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU9","index":8,"n_rows":81,"n_cols":3,"rows_kept":81,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","TU9: Content: Gameplay: Title can freeze on entering The Nether"]
[null,"Original behavior (if applicable):","From time to time, the game will freeze when the player goes through a Nether Portal"]
[null,"Updated behavior:","No crash on entering the Nether"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","This issue was caused by a ghast firing a fireball as the player enters the Nether, so is tricky to reproduce"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","TU9: Code: Gameplay: Attaching Glowstone to a Piston can cause a crash"]
[null,"Original behavior (if applicable):","Standing close to a Redstone Clock circuit can cause huge fps drops and a crash"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Build a Redstone Clock circuit using glowstone and redstone (many on YouTube) . Stand close to it and wait."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Experience Orbs pickup sounds were not pitch varied"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Collecting lots of orbs will give different pitched sounds."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In Creative mode, throw a few Bottles O Enchantment downon the ground, and pick up the Experience Orbs."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Added New items - Fire Charge, Wooden Button, Item Frames, Spawn Eggs, Sandstone Stairs, Spruce Stairs, Birch Stairs, Nether Bricks, Spruce Planks, Birch Planks, Nether Brick Slab, Spruce Slab and Birch Slab."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","These Items are all available in the Crafting Menu, except for the Spawn Eggs which are only in the Creative Menu."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Added \"The End\" dimension"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The End is a dimension entered through an End Portal found in a Stronghold. There is an Enderdragon in this world and the player needs to defeat the dragon to return back to the Overworld."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Made Vines Climbable"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","You can now use vines just like a ladder."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added new music for The End and The Nether"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Entering The Nether or The End will play music more appropriate to the environment now."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Added a Reset Nether option on loading a save"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Nether Fortresses are required in The Nether in order to get the materials to use for Brewing, but if a player was using a save from before TU7 (where Nether Fortresses were added), they were unable to use Brewing. This option provides a way to force the generation of a Nether Fortress, although it will reset the Nether world, wiping any structures the player has made in there."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU10","index":9,"n_rows":137,"n_cols":3,"rows_kept":137,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Game crashes after certain amount of Item Frames with Maps inside are placed in the World."]
[null,"Original behavior (if applicable):","After placing more than 35 item frames with maps inside, the game will crash"]
[null,"Updated behavior:","No crash "]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a world in Creative mode, and place 36 item frames, and put a map inside each of them."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Game enters permanent unresponsive state after using a large number of Dispensers loaded with Fire Charges."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash - fire charges will vanish on hitting the edge of the world"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a world in creative mode and fly to the edge of the world. Place dispensers filled with firecharges, and trigger them to launch the fire charges off the end of the world."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 3"]
[null,"Change Title:","Silver LIVE members cannot load a world if they are connected to LIVE"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Silver LIVE member don't get the disconnected message on trying to load a saved world"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a saved world as a Silver profile"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Dragon hurt sound played the wrong audio (player hit sound)"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Dragon hit sound is the correct sound."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create/load a world in creative mode. Create an end portal. Go to The End and hit the dragon."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Players without privileges to build and mine can still destroy and interact with Item Frames or Pictures"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Clients in an online game with Can Build and Mine privs off can't destroy or interact with item frames or pictures"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a world with item frames in it where the host has disabled the Can Build and Mine priviledge. Have a client try to interact with the item frames or pictures."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Sometimes light is not generated (maximum level of shadow instead) in places remaining after mined blocks."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Lighting is correctly updated"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Dig down a few blocks and dig out a cave. Place a torch, and you may find the lighting is not updated."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","When a Water Bucket is dispensed from a Dispenser in creative mode a water source block is placed followed by an empty bucket."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Water will be dispensed, and taken back into a dispenser with an empty bucket."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Place a dispenser, and put a bucket of water inside. Dispense the water. Use the dispenser again to suck the water back in to the empty bucket. This also works with lava buckets."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","After detonating bunch of TNT, game enters unresponsive state for couple of seconds."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Tnt no longer causes the game to slow down to a stall"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start an online game with a few remote clients. Trigger lots of TnT and watch the framerate."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Player can't jump from the top of a ladder to a higher block."]
[null,"Original behavior (if applicable):","Climb to the top of a ladder and stop - the player will slide down the ladder"]
[null,"Updated behavior:","Climb to the top of a ladder and stop, and th eplayer will stay at the top of the ladder"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","build a ladder and climb to the top."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Custom skin animation setting not working"]
[null,"Original behavior (if applicable):","Toggling the setting for Custom Skin Animation off in the Graphics settings didn't turn off the skin animation."]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Change skin to one with a custom animation (Marley's Ghost in the Festive skin pack). Toggle the skin animation setting off."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 11"]
[null,"Change Title:","Placing more that 200 Item Frames will cause the first Item Frame to be removed, losing anything in it."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Player is now unable to place more than 200 Item Frames. Note: this limit is shared between item frames and pictures."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Place 201 item frames - the 201'st will not place. Delete an existing item frame, and you can add another."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 12"]
[null,"Change Title:","Pressure Plates cannot be placed on Nether Fence."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","They can now be placed"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a game in Creative mode. Place a nether fence, and try to put a pressure plate on top of it."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 13"]
[null,"Change Title:","Frame rate can drop below 10 frames per second upon entering The End"]
[null,"Original behavior (if applicable):","As above"]
[null,"Updated behavior:","No slowdown."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Difficult to reproduce, but sometimes on entering the end, the flames from the endercrystals were causing a slowdown to occur."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 14"]
[null,"Change Title:","Animals and Enemies can fall through wooden planks."]
[null,"Original behavior (if applicable):","Animals and enemies can fall through any wooden planks it an Item Frame has been placed on a wooden planks block."]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","(In TU9) Start a game in Creative mode. Build a wooden plank floor a few blocks off the ground. Place an animal or enemy on the floor using a spawn egg. Place an item frame on a wooden planks block. The animal or enemy will flash red and fall through the floor. Fixed in TU10"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 15"]
[null,"Change Title:","Potion bottles would not be dispensed from a dispenser"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Potion bottles are dispensed from the dispenser."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Place a dispenser and put a potion bottle in it. Fire the dispenser, and there would be a puff of smoke, but no potion bottle. Fixed in TU10."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU11","index":10,"n_rows":58,"n_cols":3,"rows_kept":58,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Explosions cause huge lag for clients in an online game"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Client explosions don't lag behind the host explosions."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start an online game and have some clients join. Have the host put some TNT down and set it on fire.  The resulting explosions will be very slow on the client machines."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Spawn limit of Snow Golems is too low"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Limit changed from 8 to 16"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a world in Creative Mode and make Snow Golems."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Spawn limit of Villagers is too low"]
[null,"Original behavior (if applicable):","If the number of villagers found in a world was 20, no more could be spawned with spawn eggs."]
[null,"Updated behavior:","Number increased to 50."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load a world in Creative Mode and use a Villager Spawn Egg to create villagers."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Spawn limit of Painting/Item Frames is too low"]
[null,"Original behavior (if applicable):","Could spawn 200 at most."]
[null,"Updated behavior:","Can spawn 400 at most."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game in Creative Mode, and place a combination of 400 Paintings and Item Frames. "]
[null,"Areas in the game that are affected by the change:","Load a world in Creative Mode and make Snow Golems."]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","No message is displayed when hitting the spawn limit of Paintings/Item Frames"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Launch the game in Creative Mode, and place a combination of 400 Paintings and Item Frames. On placing the next one, you'll get a message that the limit has been reached."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU12","index":11,"n_rows":98,"n_cols":3,"rows_kept":98,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Fixed local player shadows not displaying"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a multiplayer game and switch the view to third person - you will now see a shadow on your character."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","New world height limit"]
[null,"Original behavior (if applicable):","The building height was limited to 128 blocks high"]
[null,"Updated behavior:","The building height limit is now 256 blocks"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start the game in creative mode, build a tower of blocks by jumping and placing a block beneath you. When at the top limit, bring up a map to see the y display."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","New Tutorial World"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start a tutorial world, and the world has Edinburgh Castle to explore."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Added a Jungle Biome"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a world with a blank seed in Creative Mode. Fly around the world to find the jungle biome, which has tall jungle trees."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Slabs and Stairs can be placed upside down"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","attach slabs or stairs to a block above your head, and they will be placed upside down."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Added 3D dropped items"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","When items of the same type are dropped near each other, they will be replaced with a 3D item with thickness identifying the number of the items in it."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added a Favorite Tab to the Skin Selector"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Bring up the Skin Selector menu and select a skin from any skin pack. This will be added to a Favorites Tab, and entering the Skin Selector will default to that tab. The player's profile will store the last 10 skins used as the favorites."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 8"]
[null,"Change Title:","Added new items"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Added the following new items - Redstone Lamp, Jungle Wood Stairs, Jungle Wood Half Slab, Jungle Wood Block, Jungle Tree Sapling, Ocelot Spawn Egg. \n"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 9"]
[null,"Change Title:","Added new items (Creative Mode only)"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Added these new items that can only be found in Creative Mode, but can be placed in worlds that are then opened in survival Mode. Chisseled Stone Brick, Mob Heads (Skeleton, Wither Skeleton, Zombie, Human and Creeper)."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 10"]
[null,"Change Title:","Added support for Mash-up packs and Texture packs"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","A mash-up pack is a DLC containing a Texture Pack, a Skin Pack, replacement UI, Music, and a demo world. Using one will change the look of Minecraft to resemble another game or style. In order to test this, you will need the mash-up pack DLC."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU13","index":12,"n_rows":74,"n_cols":3,"rows_kept":74,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","Changed Minecraft Store to display DLC in currency rather than MSP"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Load the game and go into the Minecraft Store on the main menu"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Fixed Ocelot and other Chicken heads spinning when they were at the edge of a block"]
[null,"Original behavior (if applicable):","Their heads would spin around randomly"]
[null,"Updated behavior:","Not spinning"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","Fixed Piston texture mapping when the piston was upside down"]
[null,"Original behavior (if applicable):","When a piston was placed upside down, one side of the texture would be mapped wrongly"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","place a Piston on a block above your head, and look at the each side of it."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","Fixed water in a cauldron"]
[null,"Original behavior (if applicable):","Water in a cauldron would be flowing water"]
[null,"Updated behavior:","Water in a cauldron is still water"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In Creative mode, place a cauldron, and fill it with water from a water bucket"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","Fixed breeding animals not giving XP orbs"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","attach slabs or stairs to a block above your head, and they will be placed upside down."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Added Ocelots hit sound"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","In Creative mode, use an ocelot spawn egg to spawn an ocelot in a place it can't run away. Hit it, and you should hear hit sounds."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Fixed crash with certain world seeds"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Create a new world using the seed 'journey'. Game crashed with old build, and doesn't with new build."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]

{"sheet":"TU14","index":13,"n_rows":106,"n_cols":3,"rows_kept":106,"flags":["formulas_cached_only"]}
{"$rows_empty":9}
[null,"Response Doc"]
[]
[]
[null,"CFR issue"]
[null,"Stability"]
[null,"Functionality"]
[null,"Feature/Exploit"]
[]
[]
[]
[null,"UPDATE 1"]
[null,"Change Title:","The title displays an indefinite loading screen when the player selects \"play Game\" after switching the signed in profile from an offline profile to an Xbox Live enabled profile."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","fixed"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 2"]
[null,"Change Title:","[CRASH] TU13: Code: Compliance: The Title crashes when Player uses the 'Remove from Banned list' option."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Attempt to join a game where you have previously banned yourself from the level. Choose to remove the level from your banned list."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 4"]
[null,"Change Title:","[CRASH] TU13: Code: Compliance: Title crashes when Player cancels the decission about removing the World from banned list."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Join a game, and then choose to ban the level, but cancel the choice."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 5"]
[null,"Change Title:","[CRASH] TU13: Customer Encountered: Code: Gameplay: Title Crashes when Player dies or travels back to the Overworld through Portal in the End, while his Map is in the Item Frame."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","No crash"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):","Start new world in Creative game mode for faster reproduction.  Place an item frame in the Overworld and put a map in it.\nChoose End Portal Frame and Eye of Ender from Creative Menu. \nMake a ring of End Portal Frames that fits in a 5x5 square, and use Eyes of Ender to activate them. \nJump into End Portal. \nChoose Sword from Creative Menu and kill the Enderdragon. \nJump into Portal that appears after Enderdragon's death. \nObserve the crash."]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 6"]
[null,"Change Title:","Added new items to the game - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added Anvil Interface to the game, allowing tools to be repaired and enchanted."]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","A tool can be repaired or two damage tools can be repaired into one tool, or an enchantment can be applied to the tool. The repairs cost the player some experience levels."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added Trading interface to the game, allowing players to barter with villagers"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Villagers will offer items to the player in return for other items."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added new terrain generation features - Desert Temples, Desert Villages and Jungle Temples"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Added ability to dye leather armor"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","Players can use the dyes to apply colours to the leather armour in the Inventory UI"]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]
[]
[null,"UPDATE 7"]
[null,"Change Title:","Updated Creative Interface to handle new items"]
[null,"Original behavior (if applicable):"]
[null,"Updated behavior:","The Creative interface now has a slider to handle the amount of new items available."]
[null,"Steps to reproduce (in the original build) and/or verify (in the updated build):"]
[null,"Areas in the game that are affected by the change:"]
[null,"Code changes (optional, and if applicable):"]