// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #include #include #include #include #include "GameConfig\Minecraft.spa.h" #include "..\MinecraftServer.h" #include "..\LocalPlayer.h" #include "..\..\Minecraft.World\ItemInstance.h" #include "..\..\Minecraft.World\MapItem.h" #include "..\..\Minecraft.World\Recipes.h" #include "..\..\Minecraft.World\Recipy.h" #include "..\..\Minecraft.World\Language.h" #include "..\..\Minecraft.World\StringHelpers.h" #include "..\..\Minecraft.World\AABB.h" #include "..\..\Minecraft.World\Vec3.h" #include "..\..\Minecraft.World\Level.h" #include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\ClientConnection.h" #include "..\Minecraft.h" #include "..\ChatScreen.h" #include "KeyboardMouseInput.h" #include "..\User.h" #include "..\..\Minecraft.World\Socket.h" #include "..\..\Minecraft.World\ThreadName.h" #include "..\..\Minecraft.Client\StatsCounter.h" #include "..\ConnectScreen.h" //#include "Social\SocialManager.h" //#include "Leaderboards\LeaderboardManager.h" //#include "XUI\XUI_Scene_Container.h" //#include "NetworkManager.h" #include "..\..\Minecraft.Client\Tesselator.h" #include "..\..\Minecraft.Client\Options.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" #include "..\Settings.h" #include "Resource.h" #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" #include "Common/PostProcesser.h" #include "..\GameRenderer.h" #include "Network\WinsockNetLayer.h" #include "Windows64_Xuid.h" #include "Common/UI/UI.h" // Forward-declare the internal Renderer class and its global instance from 4J_Render_PC_d.lib. // C4JRender (RenderManager) is a stateless wrapper — all D3D state lives in InternalRenderManager. class Renderer; extern Renderer InternalRenderManager; #include "Xbox/resource.h" #ifdef _MSC_VER #pragma comment(lib, "legacy_stdio_definitions.lib") #endif HINSTANCE hMyInst; LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam); char chGlobalText[256]; uint16_t ui16GlobalText[256]; #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 //#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) //#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) //#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) #define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) //#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= { #ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1, #else 0,0,0,0,0 #endif }; //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running // for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; // Screen resolution — auto-detected from the monitor at startup. // The 3D world renders at native resolution; Flash UI is 16:9-fitted and centered // within each viewport (pillarboxed on ultrawide, letterboxed on tall displays). // ApplyScreenMode() can still override these for debug/test resolutions via launch args. int g_iScreenWidth = 1920; int g_iScreenHeight = 1080; // Real window dimensions — updated on every WM_SIZE so the 3D perspective // always matches the current window, even after a resize. int g_rScreenWidth = 1920; int g_rScreenHeight = 1080; float g_iAspectRatio = static_cast(g_iScreenWidth) / g_iScreenHeight; static bool g_bResizeReady = false; char g_Win64Username[17] = { 0 }; wchar_t g_Win64UsernameW[17] = { 0 }; // Fullscreen toggle state static bool g_isFullscreen = false; static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) }; struct Win64LaunchOptions { int screenMode; bool fullscreen; }; static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize) { if (destSize == 0) return; dest[0] = 0; if (source == nullptr) return; WideCharToMultiByte(CP_ACP, 0, source, -1, dest, static_cast(destSize), nullptr, nullptr); dest[destSize - 1] = 0; } // ---------- Persistent options (options.txt next to exe) ---------- static void GetOptionsFilePath(char *out, size_t outSize) { GetModuleFileNameA(nullptr, out, static_cast(outSize)); char *p = strrchr(out, '\\'); if (p) *(p + 1) = '\0'; strncat_s(out, outSize, "options.txt", _TRUNCATE); } static void SaveFullscreenOption(bool fullscreen) { char path[MAX_PATH]; GetOptionsFilePath(path, sizeof(path)); FILE *f = nullptr; if (fopen_s(&f, path, "w") == 0 && f) { fprintf(f, "fullscreen=%d\n", fullscreen ? 1 : 0); fclose(f); } } static bool LoadFullscreenOption() { char path[MAX_PATH]; GetOptionsFilePath(path, sizeof(path)); FILE *f = nullptr; if (fopen_s(&f, path, "r") == 0 && f) { char line[256]; while (fgets(line, sizeof(line), f)) { int val = 0; if (sscanf_s(line, "fullscreen=%d", &val) == 1) { fclose(f); return val != 0; } } fclose(f); } return false; } // ------------------------------------------------------------------ static void ApplyScreenMode(int screenMode) { switch (screenMode) { case 1: g_iScreenWidth = 1280; g_iScreenHeight = 720; break; case 2: g_iScreenWidth = 640; g_iScreenHeight = 480; break; case 3: g_iScreenWidth = 720; g_iScreenHeight = 408; break; default: break; } } static Win64LaunchOptions ParseLaunchOptions() { Win64LaunchOptions options = {}; options.screenMode = 0; g_Win64MultiplayerJoin = false; g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; int argc = 0; LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); if (argv == nullptr) return options; if (argc > 1 && lstrlenW(argv[1]) == 1) { if (argv[1][0] >= L'1' && argv[1][0] <= L'3') options.screenMode = argv[1][0] - L'0'; } for (int i = 1; i < argc; ++i) { if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc) { CopyWideArgToAnsi(argv[++i], g_Win64Username, sizeof(g_Win64Username)); } else if (_wcsicmp(argv[i], L"-ip") == 0 && (i + 1) < argc) { char ipBuf[256]; CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf)); strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE); g_Win64MultiplayerJoin = true; } else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc) { wchar_t* endPtr = nullptr; const long port = wcstol(argv[++i], &endPtr, 10); if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535) { g_Win64MultiplayerPort = static_cast(port); } } else if (_wcsicmp(argv[i], L"-fullscreen") == 0) options.fullscreen = true; } LocalFree(argv); return options; } void DefineActions(void) { // The app needs to define the actions required, and the possible mappings for these // Split into Menu actions, and in-game actions InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } #if 0 HRESULT InitD3D( IDirect3DDevice9 **ppDevice, D3DPRESENT_PARAMETERS *pd3dPP ) { IDirect3D9 *pD3D; pD3D = Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this // mode so don't need this functionality. ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); XVIDEO_MODE VideoMode; XGetVideoMode( &VideoMode ); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled // in the launcher/dashboard. if(g_bWidescreen) pd3dPP->Flags=0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; // Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, nullptr, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice ); } #endif //#define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) { } #endif HINSTANCE g_hInst = nullptr; HWND g_hWnd = nullptr; D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; ID3D11Device* g_pd3dDevice = nullptr; ID3D11DeviceContext* g_pImmediateContext = nullptr; IDXGISwapChain* g_pSwapChain = nullptr; ID3D11RenderTargetView* g_pRenderTargetView = nullptr; ID3D11DepthStencilView* g_pDepthStencilView = nullptr; ID3D11Texture2D* g_pDepthStencilBuffer = nullptr; // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // WM_SIZE - handle resizing logic to support Any Aspect Ratio // // static bool ResizeD3D(int newW, int newH); // forward declaration static bool g_bInSizeMove = false; // true while the user is dragging the window border static int g_pendingResizeW = 0; // deferred resize dimensions static int g_pendingResizeH = 0; LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; case WM_KILLFOCUS: g_KBMInput.ClearAllState(); g_KBMInput.SetWindowFocused(false); if (g_KBMInput.IsMouseGrabbed()) g_KBMInput.SetMouseGrabbed(false); break; case WM_SETFOCUS: g_KBMInput.SetWindowFocused(true); break; case WM_CHAR: // Buffer typed characters so UIScene_Keyboard can dispatch them to the Iggy Flash player if (wParam >= 0x20 || wParam == 0x08 || wParam == 0x0D) // printable chars + backspace + enter g_KBMInput.OnChar(static_cast(wParam)); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: { int vk = static_cast(wParam); if ((lParam & 0x40000000) && vk != VK_LEFT && vk != VK_RIGHT && vk != VK_BACK) break; #ifdef _WINDOWS64 const Minecraft* pm = Minecraft::GetInstance(); ChatScreen* chat = pm && pm->screen ? dynamic_cast(pm->screen) : nullptr; if (chat) { if (vk == 'V' && (GetKeyState(VK_CONTROL) & 0x8000)) { chat->handlePasteRequest(); break; } if ((vk == VK_UP || vk == VK_DOWN) && !(lParam & 0x40000000)) { if (vk == VK_UP) chat->handleHistoryUp(); else chat->handleHistoryDown(); break; } if (vk >= '1' && vk <= '9') // Prevent hotkey conflicts break; if (vk == VK_SHIFT) break; } #endif if (vk == VK_SHIFT) vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT; else if (vk == VK_CONTROL) vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL; else if (vk == VK_MENU) vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU; g_KBMInput.OnKeyDown(vk); return DefWindowProc(hWnd, message, wParam, lParam); } case WM_KEYUP: case WM_SYSKEYUP: { int vk = static_cast(wParam); if (vk == VK_SHIFT) vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT; else if (vk == VK_CONTROL) vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL; else if (vk == VK_MENU) vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU; g_KBMInput.OnKeyUp(vk); break; } case WM_LBUTTONDOWN: g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT); break; case WM_LBUTTONUP: g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_LEFT); break; case WM_RBUTTONDOWN: g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT); break; case WM_RBUTTONUP: g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_RIGHT); break; case WM_MBUTTONDOWN: g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_MIDDLE); break; case WM_MBUTTONUP: g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_MIDDLE); break; case WM_MOUSEMOVE: g_KBMInput.OnMouseMove(LOWORD(lParam), HIWORD(lParam)); break; case WM_MOUSEWHEEL: g_KBMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); break; case WM_INPUT: { UINT dwSize = 0; GetRawInputData((HRAWINPUT)lParam, RID_INPUT, nullptr, &dwSize, sizeof(RAWINPUTHEADER)); if (dwSize > 0 && dwSize <= 256) { BYTE rawBuffer[256]; if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawBuffer, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize) { const RAWINPUT* raw = (RAWINPUT*)rawBuffer; if (raw->header.dwType == RIM_TYPEMOUSE) { g_KBMInput.OnRawMouseDelta(raw->data.mouse.lLastX, raw->data.mouse.lLastY); } } } } break; case WM_ENTERSIZEMOVE: g_bInSizeMove = true; break; case WM_EXITSIZEMOVE: g_bInSizeMove = false; if (g_pendingResizeW > 0 && g_pendingResizeH > 0) { // g_rScreenWidth/Height updated inside ResizeD3D to backbuffer dims ResizeD3D(g_pendingResizeW, g_pendingResizeH); g_pendingResizeW = 0; g_pendingResizeH = 0; } break; case WM_SIZE: { int newW = LOWORD(lParam); int newH = HIWORD(lParam); if (newW > 0 && newH > 0) { if (g_bInSizeMove) { // Just store the latest size, resize when dragging ends g_pendingResizeW = newW; g_pendingResizeH = newH; } else { // Immediate resize (maximize, programmatic resize, etc.) // g_rScreenWidth/Height updated inside ResizeD3D to backbuffer dims ResizeD3D(newW, newH); } } } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, "Minecraft"); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = "Minecraft"; wcex.lpszClassName = "MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { g_hInst = hInstance; // Store instance handle in our global variable RECT wr = {0, 0, g_rScreenWidth, g_rScreenHeight}; // set the size, but not the position AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size g_hWnd = CreateWindow( "MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, wr.right - wr.left, // width of the window wr.bottom - wr.top, // height of the window nullptr, nullptr, hInstance, nullptr); if (!g_hWnd) { return FALSE; } ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow); UpdateWindow(g_hWnd); return TRUE; } // 4J Stu - These functions are referenced from the Windows Input library void ClearGlobalText() { // clear the global text memset(chGlobalText,0,256); memset(ui16GlobalText,0,512); } uint16_t *GetGlobalText() { //copy the ch text to ui16 char * pchBuffer=(char *)ui16GlobalText; for(int i=0;i<256;i++) { pchBuffer[i*2]=chGlobalText[i]; } return ui16GlobalText; } void SeedEditBox() { DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED), g_hWnd, reinterpret_cast(DlgProc)); } //--------------------------------------------------------------------------- LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam) { switch(Msg) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: switch(wParam) { case IDOK: // Set the text GetDlgItemText(hWndDlg,IDC_EDIT,chGlobalText,256); EndDialog(hWndDlg, 0); return TRUE; } break; } return FALSE; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDevice() { HRESULT hr = S_OK; RECT rc; GetClientRect( g_hWnd, &rc ); UINT width = rc.right - rc.left; UINT height = rc.bottom - rc.top; //app.DebugPrintf("width: %d, height: %d\n", width, height); width = g_rScreenWidth; height = g_rScreenHeight; //app.DebugPrintf("width: %d, height: %d\n", width, height); UINT createDeviceFlags = 0; #ifdef _DEBUG createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE( driverTypes ); D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE( featureLevels ); DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof( sd ) ); sd.BufferCount = 1; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); if( HRESULT_SUCCEEDED( hr ) ) break; } if( FAILED( hr ) ) return hr; // Create a render target view ID3D11Texture2D* pBackBuffer = nullptr; hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer ); if( FAILED( hr ) ) return hr; // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; ZeroMemory(&descDepth, sizeof(descDepth)); descDepth.Width = width; descDepth.Height = height; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; descDepth.CPUAccessFlags = 0; descDepth.MiscFlags = 0; hr = g_pd3dDevice->CreateTexture2D(&descDepth, nullptr, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; ZeroMemory(&descDSView, sizeof(descDSView)); descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0; hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, nullptr, &g_pRenderTargetView ); pBackBuffer->Release(); if( FAILED( hr ) ) return hr; g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView ); // Setup the viewport D3D11_VIEWPORT vp; vp.Width = static_cast(width); vp.Height = static_cast(height); vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pImmediateContext->RSSetViewports( 1, &vp ); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); PostProcesser::GetInstance().Init(); return S_OK; } //-------------------------------------------------------------------------------------- // Render the frame //-------------------------------------------------------------------------------------- void Render() { // Just clear the backbuffer const float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor ); g_pSwapChain->Present( 0, 0 ); } //-------------------------------------------------------------------------------------- // Rebuild D3D11 resources after a window resize //-------------------------------------------------------------------------------------- static bool ResizeD3D(int newW, int newH) { if (newW <= 0 || newH <= 0) return false; if (!g_pSwapChain) return false; if (!g_bResizeReady) return false; int bbW = newW; int bbH = newH; // InternalRenderManager member offsets (from decompiled Renderer.h): // 0x10 m_pDevice (ID3D11Device*) // 0x18 m_pDeviceContext (ID3D11DeviceContext*) // 0x20 m_pSwapChain (IDXGISwapChain*) // 0x28 renderTargetView (ID3D11RenderTargetView*) — backbuffer RTV // 0x50 renderTargetShaderResourceView (ID3D11ShaderResourceView*) // 0x98 depthStencilView (ID3D11DepthStencilView*) // 0x5138 backBufferWidth (DWORD) — used by StartFrame() for viewport // 0x513C backBufferHeight (DWORD) — used by StartFrame() for viewport // // Strategy: destroy old swap chain, create new one, patch Renderer's internal // pointers directly. This avoids both ResizeBuffers (outstanding ref issues) // and Initialise() (which wipes the texture table via memset). // The Renderer's old RTV/SRV/DSV are intentionally NOT released — they become // orphaned with the old swap chain. Tiny leak, but avoids fighting unknown refs. char* pRM = (char*)&InternalRenderManager; ID3D11RenderTargetView** ppRM_RTV = (ID3D11RenderTargetView**)(pRM + 0x28); ID3D11ShaderResourceView** ppRM_SRV = (ID3D11ShaderResourceView**)(pRM + 0x50); ID3D11DepthStencilView** ppRM_DSV = (ID3D11DepthStencilView**)(pRM + 0x98); IDXGISwapChain** ppRM_SC = (IDXGISwapChain**)(pRM + 0x20); DWORD* pRM_BBWidth = (DWORD*)(pRM + 0x5138); DWORD* pRM_BBHeight = (DWORD*)(pRM + 0x513C); // Verify offsets by checking device and swap chain pointers ID3D11Device** ppRM_Device = (ID3D11Device**)(pRM + 0x10); if (*ppRM_Device != g_pd3dDevice || *ppRM_SC != g_pSwapChain) { app.DebugPrintf("[RESIZE] ERROR: RenderManager offset verification failed! " "device=%p (expected %p) swapchain=%p (expected %p)\n", *ppRM_Device, g_pd3dDevice, *ppRM_SC, g_pSwapChain); return false; } // Cross-check backbuffer dimension offsets against swap chain desc DXGI_SWAP_CHAIN_DESC oldScDesc; g_pSwapChain->GetDesc(&oldScDesc); bool bbDimsValid = (*pRM_BBWidth == oldScDesc.BufferDesc.Width && *pRM_BBHeight == oldScDesc.BufferDesc.Height); if (!bbDimsValid) { app.DebugPrintf("[RESIZE] WARNING: backBuffer dim offsets wrong: " "stored=%ux%u, swapchain=%ux%u\n", *pRM_BBWidth, *pRM_BBHeight, oldScDesc.BufferDesc.Width, oldScDesc.BufferDesc.Height); } RenderManager.Suspend(); while (!RenderManager.Suspended()) { Sleep(1); } PostProcesser::GetInstance().Cleanup(); g_pImmediateContext->ClearState(); g_pImmediateContext->Flush(); // Release OUR views and depth buffer if (g_pRenderTargetView) { g_pRenderTargetView->Release(); g_pRenderTargetView = NULL; } if (g_pDepthStencilView) { g_pDepthStencilView->Release(); g_pDepthStencilView = NULL; } if (g_pDepthStencilBuffer) { g_pDepthStencilBuffer->Release(); g_pDepthStencilBuffer = NULL; } gdraw_D3D11_PreReset(); // Get IDXGIFactory from the existing device BEFORE destroying the old swap chain. // If anything fails before we have a new swap chain, we abort without destroying // the old one — leaving the Renderer in a valid (old-size) state. IDXGISwapChain* pOldSwapChain = g_pSwapChain; bool success = false; HRESULT hr; IDXGIDevice* dxgiDevice = NULL; IDXGIAdapter* dxgiAdapter = NULL; IDXGIFactory* dxgiFactory = NULL; hr = g_pd3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); if (FAILED(hr)) goto postReset; hr = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&dxgiAdapter); if (FAILED(hr)) { dxgiDevice->Release(); goto postReset; } hr = dxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&dxgiFactory); dxgiAdapter->Release(); dxgiDevice->Release(); if (FAILED(hr)) goto postReset; // Create new swap chain at backbuffer size { DXGI_SWAP_CHAIN_DESC sd = {}; sd.BufferCount = 1; sd.BufferDesc.Width = bbW; sd.BufferDesc.Height = bbH; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; IDXGISwapChain* pNewSwapChain = NULL; hr = dxgiFactory->CreateSwapChain(g_pd3dDevice, &sd, &pNewSwapChain); dxgiFactory->Release(); if (FAILED(hr) || pNewSwapChain == NULL) { app.DebugPrintf("[RESIZE] CreateSwapChain FAILED hr=0x%08X — keeping old swap chain\n", (unsigned)hr); goto postReset; } // New swap chain created successfully — NOW destroy the old one. // The Renderer's internal RTV/SRV still reference the old backbuffer — // those COM objects become orphaned (tiny leak, harmless). We DON'T // release them because unknown code may also hold refs. pOldSwapChain->Release(); g_pSwapChain = pNewSwapChain; } // Patch Renderer's swap chain pointer *ppRM_SC = g_pSwapChain; // Create render target views from new backbuffer { ID3D11Texture2D* pBackBuffer = NULL; hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); if (FAILED(hr)) goto postReset; // Our RTV hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_pRenderTargetView); if (FAILED(hr)) { pBackBuffer->Release(); goto postReset; } // Renderer's internal RTV (offset 0x28) hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, ppRM_RTV); if (FAILED(hr)) { pBackBuffer->Release(); goto postReset; } // Renderer's SRV: separate texture matching backbuffer dims (used by CaptureThumbnail) D3D11_TEXTURE2D_DESC backDesc = {}; pBackBuffer->GetDesc(&backDesc); pBackBuffer->Release(); D3D11_TEXTURE2D_DESC srvDesc = backDesc; srvDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; ID3D11Texture2D* srvTexture = NULL; hr = g_pd3dDevice->CreateTexture2D(&srvDesc, NULL, &srvTexture); if (SUCCEEDED(hr)) { hr = g_pd3dDevice->CreateShaderResourceView(srvTexture, NULL, ppRM_SRV); srvTexture->Release(); } if (FAILED(hr)) goto postReset; } // Recreate depth stencil at backbuffer size { D3D11_TEXTURE2D_DESC descDepth = {}; descDepth.Width = bbW; descDepth.Height = bbH; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); if (FAILED(hr)) goto postReset; D3D11_DEPTH_STENCIL_VIEW_DESC descDSView = {}; descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); if (FAILED(hr)) goto postReset; } // Patch Renderer's DSV (AddRef because both we and the Renderer reference it) g_pDepthStencilView->AddRef(); *ppRM_DSV = g_pDepthStencilView; // Update Renderer's cached backbuffer dimensions (StartFrame uses these for viewport) if (bbDimsValid) { *pRM_BBWidth = (DWORD)bbW; *pRM_BBHeight = (DWORD)bbH; } // Rebind render targets and viewport g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView); { D3D11_VIEWPORT vp = {}; vp.Width = (FLOAT)bbW; vp.Height = (FLOAT)bbH; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; g_pImmediateContext->RSSetViewports(1, &vp); } ui.updateRenderTargets(g_pRenderTargetView, g_pDepthStencilView); ui.updateScreenSize(bbW, bbH); // Track actual backbuffer dimensions for the rest of the engine g_rScreenWidth = bbW; g_rScreenHeight = bbH; success = true; postReset: if (!success && g_pSwapChain != NULL) { // Failure recovery: recreate our views from whatever swap chain survived // so ui.m_pRenderTargetView / m_pDepthStencilView don't dangle. DXGI_SWAP_CHAIN_DESC recoveryDesc; g_pSwapChain->GetDesc(&recoveryDesc); int recW = (int)recoveryDesc.BufferDesc.Width; int recH = (int)recoveryDesc.BufferDesc.Height; if (g_pRenderTargetView == NULL) { ID3D11Texture2D* pBB = NULL; if (SUCCEEDED(g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBB))) { g_pd3dDevice->CreateRenderTargetView(pBB, NULL, &g_pRenderTargetView); pBB->Release(); } } if (g_pDepthStencilView == NULL) { D3D11_TEXTURE2D_DESC dd = {}; dd.Width = recW; dd.Height = recH; dd.MipLevels = 1; dd.ArraySize = 1; dd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; dd.SampleDesc.Count = 1; dd.Usage = D3D11_USAGE_DEFAULT; dd.BindFlags = D3D11_BIND_DEPTH_STENCIL; if (g_pDepthStencilBuffer == NULL) g_pd3dDevice->CreateTexture2D(&dd, NULL, &g_pDepthStencilBuffer); if (g_pDepthStencilBuffer != NULL) { D3D11_DEPTH_STENCIL_VIEW_DESC dsvd = {}; dsvd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &dsvd, &g_pDepthStencilView); } } if (g_pRenderTargetView != NULL) g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView); ui.updateRenderTargets(g_pRenderTargetView, g_pDepthStencilView); // If the surviving swap chain is the OLD one, dims are unchanged. // If it's the NEW one (partial failure after swap), update to new dims. if (g_pSwapChain != pOldSwapChain) { g_rScreenWidth = recW; g_rScreenHeight = recH; ui.updateScreenSize(recW, recH); } app.DebugPrintf("[RESIZE] FAILED but recovered views at %dx%d\n", g_rScreenWidth, g_rScreenHeight); } gdraw_D3D11_PostReset(); gdraw_D3D11_SetRendertargetSize(g_rScreenWidth, g_rScreenHeight); if (success) IggyFlushInstalledFonts(); RenderManager.Resume(); if (success) PostProcesser::GetInstance().Init(); return success; } //-------------------------------------------------------------------------------------- // Toggle borderless fullscreen //-------------------------------------------------------------------------------------- void ToggleFullscreen() { const DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE); if (!g_isFullscreen) { MONITORINFO mi = { sizeof(mi) }; if (GetWindowPlacement(g_hWnd, &g_wpPrev) && GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi)) { SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW); SetWindowPos(g_hWnd, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } } else { SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW); SetWindowPlacement(g_hWnd, &g_wpPrev); SetWindowPos(g_hWnd, nullptr, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } g_isFullscreen = !g_isFullscreen; SaveFullscreenOption(g_isFullscreen); if (g_KBMInput.IsWindowFocused()) g_KBMInput.SetWindowFocused(true); } //-------------------------------------------------------------------------------------- // Clean up the objects we've created //-------------------------------------------------------------------------------------- void CleanupDevice() { if( g_pImmediateContext ) g_pImmediateContext->ClearState(); if( g_pDepthStencilView ) g_pDepthStencilView->Release(); if( g_pDepthStencilBuffer ) g_pDepthStencilBuffer->Release(); if( g_pRenderTargetView ) g_pRenderTargetView->Release(); if( g_pSwapChain ) g_pSwapChain->Release(); if( g_pImmediateContext ) g_pImmediateContext->Release(); if( g_pd3dDevice ) g_pd3dDevice->Release(); } static Minecraft* InitialiseMinecraftRuntime() { app.loadMediaArchive(); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); app.loadStringTable(); ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_rScreenWidth, g_rScreenHeight); InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); g_KBMInput.Init(); DefineActions(); InputManager.SetJoypadMapVal(0, 0); InputManager.SetKeyRepeatRate(0.3f, 0.2f); ProfileManager.Initialise(TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask ); ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app); g_NetworkManager.Initialise(); for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++) { IQNet::m_player[i].m_smallId = static_cast(i); IQNet::m_player[i].m_isRemote = false; IQNet::m_player[i].m_isHostPlayer = (i == 0); swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i); } wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW); WinsockNetLayer::Initialize(); ProfileManager.SetDebugFullOverride(true); Tesselator::CreateNewThreadStorage(1024 * 1024); AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft == nullptr) return nullptr; app.InitGameSettings(); app.InitialiseTips(); return pMinecraft; } int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // 4J-Win64: set CWD to exe dir so asset paths resolve correctly { char szExeDir[MAX_PATH] = {}; GetModuleFileNameA(nullptr, szExeDir, MAX_PATH); char *pSlash = strrchr(szExeDir, '\\'); if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); } } // Declare DPI awareness so GetSystemMetrics returns physical pixels SetProcessDPIAware(); // Use the native monitor resolution for the window and swap chain, // but keep g_iScreenWidth/Height at 1920x1080 for logical resolution // (SWF selection, ortho projection, game logic). The real window // dimensions are tracked by g_rScreenWidth/g_rScreenHeight. g_rScreenWidth = GetSystemMetrics(SM_CXSCREEN); g_rScreenHeight = GetSystemMetrics(SM_CYSCREEN); // Load username from username.txt char exePath[MAX_PATH] = {}; GetModuleFileNameA(nullptr, exePath, MAX_PATH); char *lastSlash = strrchr(exePath, '\\'); if (lastSlash) { *(lastSlash + 1) = '\0'; } char filePath[MAX_PATH] = {}; _snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath); FILE *f = nullptr; if (fopen_s(&f, filePath, "r") == 0 && f) { char buf[128] = {}; if (fgets(buf, sizeof(buf), f)) { int len = static_cast(strlen(buf)); while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' ')) { buf[--len] = '\0'; } if (len > 0) { strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE); } } fclose(f); } // Load stuff from launch options, including username const Win64LaunchOptions launchOptions = ParseLaunchOptions(); ApplyScreenMode(launchOptions.screenMode); // Ensure uid.dat exists from startup (before any multiplayer/login path). Win64Xuid::ResolvePersistentXuid(); // If no username, let's fall back if (g_Win64Username[0] == 0) { // Default username will be "Player" strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Player", _TRUNCATE); } MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17); // convert servers.txt to servers.db if (GetFileAttributesA("servers.txt") != INVALID_FILE_ATTRIBUTES && GetFileAttributesA("servers.db") == INVALID_FILE_ATTRIBUTES) { FILE* txtFile = nullptr; if (fopen_s(&txtFile, "servers.txt", "r") == 0 && txtFile) { struct MigEntry { std::string ip; uint16_t port; std::string name; }; std::vector migEntries; char line[512]; while (fgets(line, sizeof(line), txtFile)) { int l = (int)strlen(line); while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' ')) line[--l] = '\0'; if (l == 0) continue; std::string srvIP = line; if (!fgets(line, sizeof(line), txtFile)) break; l = (int)strlen(line); while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' ')) line[--l] = '\0'; uint16_t srvPort = (uint16_t)atoi(line); std::string srvName; if (fgets(line, sizeof(line), txtFile)) { l = (int)strlen(line); while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' ')) line[--l] = '\0'; srvName = line; } if (!srvIP.empty() && srvPort > 0) migEntries.push_back({srvIP, srvPort, srvName}); } fclose(txtFile); if (!migEntries.empty()) { FILE* dbFile = nullptr; if (fopen_s(&dbFile, "servers.db", "wb") == 0 && dbFile) { fwrite("MCSV", 1, 4, dbFile); uint32_t ver = 1; uint32_t cnt = (uint32_t)migEntries.size(); fwrite(&ver, sizeof(uint32_t), 1, dbFile); fwrite(&cnt, sizeof(uint32_t), 1, dbFile); for (size_t i = 0; i < migEntries.size(); i++) { uint16_t ipLen = (uint16_t)migEntries[i].ip.length(); fwrite(&ipLen, sizeof(uint16_t), 1, dbFile); fwrite(migEntries[i].ip.c_str(), 1, ipLen, dbFile); fwrite(&migEntries[i].port, sizeof(uint16_t), 1, dbFile); uint16_t nameLen = (uint16_t)migEntries[i].name.length(); fwrite(&nameLen, sizeof(uint16_t), 1, dbFile); fwrite(migEntries[i].name.c_str(), 1, nameLen, dbFile); } fclose(dbFile); } } } } // Initialize global strings MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hMyInst=hInstance; if( FAILED( InitDevice() ) ) { CleanupDevice(); return 0; } // Restore fullscreen state from previous session if (LoadFullscreenOption() && !g_isFullscreen || launchOptions.fullscreen) { ToggleFullscreen(); } #if 0 // Main message loop MSG msg = {0}; while( WM_QUIT != msg.message ) { if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(); } } return (int) msg.wParam; #endif static bool bTrialTimerDisplayed=true; #ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); #endif #if 0 // Initialize D3D hr = InitD3D( &pDevice, &d3dpp ); g_pD3DDevice = pDevice; if( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing D3D.\n" ); return -1; } // Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared( pDevice, &d3dpp, XuiPNGTextureLoader ); if ( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing application.\n" ); return -1; } #endif Minecraft *pMinecraft = InitialiseMinecraftRuntime(); if (pMinecraft == nullptr) { CleanupDevice(); return 1; } g_bResizeReady = true; //app.TemporaryCreateGameStart(); //Sleep(10000); #if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame(); // 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render XUI hr = app.Render(); // Present the frame. RenderManager.Present(); // Update XUI Timers hr = XuiTimersRun(); } #endif MSG msg = {0}; while( WM_QUIT != msg.message && !app.m_bShutdown) { g_KBMInput.Tick(); while( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); if (msg.message == WM_QUIT) break; } if (msg.message == WM_QUIT) break; // When the window is minimized (e.g. "Show Desktop"), skip rendering entirely // to avoid pegging the GPU at 100% presenting to a non-visible swap chain. if (IsIconic(g_hWnd)) { Sleep(100); continue; } RenderManager.StartFrame(); #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } #endif // static bool bPlay=false; // if(bPlay) // { // bPlay=false; // app.audio.PlaySound(); // } app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); // Detect KBM vs controller input mode if (InputManager.IsPadConnected(0)) { const bool controllerUsed = InputManager.ButtonPressed(0) || InputManager.GetJoypadStick_LX(0, false) != 0.0f || InputManager.GetJoypadStick_LY(0, false) != 0.0f || InputManager.GetJoypadStick_RX(0, false) != 0.0f || InputManager.GetJoypadStick_RY(0, false) != 0.0f; if (controllerUsed) g_KBMInput.SetKBMActive(false); else if (g_KBMInput.HasAnyInput()) g_KBMInput.SetKBMActive(true); } else { g_KBMInput.SetKBMActive(true); } if (!g_KBMInput.IsMouseGrabbed()) { if (!g_KBMInput.IsKBMActive()) g_KBMInput.SetCursorHiddenForUI(true); else if (!g_KBMInput.IsScreenCursorHidden()) g_KBMInput.SetCursorHiddenForUI(false); } PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); // ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick"); // CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37); // SentientManager.Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); // LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render) pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(nullptr, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; } if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif ui.tick(); ui.render(); pMinecraft->gameRenderer->ApplyGammaPostProcess(); #if 0 app.HandleButtonPresses(); // store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); // Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent(); // Render XUI PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent(); for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } } RenderManager.Set_matrixDirty(); #endif // Present the frame. RenderManager.Present(); ui.CheckMenuDisplayed(); // Update mouse grab: grab when in-game and no menu is open { static bool altToggleSuppressCapture = false; const bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == nullptr; // Left Alt key toggles capture on/off for debugging if (g_KBMInput.IsKeyPressed(VK_LMENU) || g_KBMInput.IsKeyPressed(VK_RMENU)) { if (g_KBMInput.IsMouseGrabbed()) { g_KBMInput.SetMouseGrabbed(false); altToggleSuppressCapture = true; } else if (shouldCapture) { g_KBMInput.SetMouseGrabbed(true); altToggleSuppressCapture = false; } } else if (!shouldCapture) { if (g_KBMInput.IsMouseGrabbed()) g_KBMInput.SetMouseGrabbed(false); altToggleSuppressCapture = false; } else if (shouldCapture && !g_KBMInput.IsMouseGrabbed() && GetFocus() == g_hWnd && !altToggleSuppressCapture) { g_KBMInput.SetMouseGrabbed(true); } } // F1 toggles the HUD if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_TOGGLE_HUD)) { const int primaryPad = ProfileManager.GetPrimaryPad(); const unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD); app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1); app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1); } // F3 toggles onscreen debug info if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO)) { if (const Minecraft* pMinecraft = Minecraft::GetInstance()) { if (pMinecraft->options) { pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug; } } } #ifdef _DEBUG_MENUS_ENABLED // F6 Open debug console if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE)) { static bool s_debugConsole = false; s_debugConsole = !s_debugConsole; ui.ShowUIDebugConsole(s_debugConsole); } #endif // toggle fullscreen if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_FULLSCREEN)) { ToggleFullscreen(); } // TAB opens game info menu. - Vvis :3 - Updated by detectiveren if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_HOST_SETTINGS) && !ui.GetMenuDisplayed(0)) { if (Minecraft* pMinecraft = Minecraft::GetInstance()) { { ui.NavigateToScene(0, eUIScene_InGameInfoMenu); } } } // Open chat if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CHAT) && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL) { g_KBMInput.ClearCharBuffer(); pMinecraft->setScreen(new ChatScreen()); SetFocus(g_hWnd); } #if 0 // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;istats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } } // Check to see if we can post to social networks. CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask=0; // Check if any profile write are needed app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); #endif // Any threading type things to deal with from the xui side? app.HandleXuiActions(); #if 0 PIXEndNamedEvent(); #endif // 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } } // Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool(); } // Free resources, unregister custom classes, and exit. // app.Uninit(); g_pd3dDevice->Release(); } #ifdef MEMORY_TRACKING int totalAllocGen = 0; unordered_map allocCounts; bool trackEnable = false; bool trackStarted = false; volatile size_t sizeCheckMin = 1160; volatile size_t sizeCheckMax = 1160; volatile int sectCheck = 48; CRITICAL_SECTION memCS; DWORD tlsIdx; LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) { if( !trackStarted ) { void *p = XMemAllocDefault(dwSize,dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; } EnterCriticalSection(&memCS); void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; if( trackEnable ) { #if 1 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char *)p)+realSize) = sect; if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) { app.DebugPrintf("Found one\n"); } #endif if( p ) { totalAllocGen += realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1; trackEnable = true; } } LeaveCriticalSection(&memCS); return p; } void* operator new (size_t size) { return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void operator delete (void *p) { XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) { bool special = false; if( dwAllocAttributes == 0 ) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); special = true; } if(!trackStarted ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if( pAddress ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if(trackEnable) { int sect = *(((unsigned char *)pAddress)+realSize); totalAllocGen -= realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true; } XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS); } SIZE_T WINAPI XMemSize( PVOID pAddress, DWORD dwAllocAttributes ) { if( trackStarted ) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); } } void DumpMem() { int totalLeak = 0; for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += ( it->first & 0x03ffffff ) * it->second; } } app.DebugPrintf("Total %d\n",totalLeak); } void ResetMem() { if( !trackStarted ) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS); } void MemSect(int section) { unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if( section == 0 ) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value); } void MemPixStuff() { const int MAX_SECT = 46; int totals[MAX_SECT] = {0}; for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { int sect = ( it->first >> 26 ) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } } unsigned int allSectsTotal = 0; for( int i = 0; i < MAX_SECT; i++ ) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); } PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); } #endif