include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake") include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake") # Combine all source files into a single variable for the target # We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder set(MINECRAFT_CLIENT_SOURCES ${MINECRAFT_CLIENT_COMMON} $<$:${MINECRAFT_CLIENT_DURANGO}> $<$:${MINECRAFT_CLIENT_ORBIS}> $<$:${MINECRAFT_CLIENT_PS3}> $<$:${MINECRAFT_CLIENT_PSVITA}> $<$:${MINECRAFT_CLIENT_WINDOWS}> $<$:${MINECRAFT_CLIENT_XBOX360}> ${SOURCES_COMMON} ) add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES}) # Only define executable on windows if(PLATFORM_NAME STREQUAL "Windows64") set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE) endif() target_include_directories(Minecraft.Client PRIVATE "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include" "${CMAKE_SOURCE_DIR}/include/" ) target_compile_definitions(Minecraft.Client PRIVATE ${MINECRAFT_SHARED_DEFINES} ) target_precompile_headers(Minecraft.Client PRIVATE "$<$:stdafx.h>") set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH configure_compiler_target(Minecraft.Client) set_target_properties(Minecraft.Client PROPERTIES OUTPUT_NAME "Minecraft.Client" VS_DEBUGGER_WORKING_DIRECTORY "$" ) target_link_libraries(Minecraft.Client PRIVATE Minecraft.World d3d11 d3dcompiler XInput9_1_0 wsock32 legacy_stdio_definitions $<$: # Debug 4J libraries "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib" > $<$>: # Release 4J libraries "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib" > ) # Iggy libs foreach(lib IN LISTS IGGY_LIBS) target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}") endforeach() # --- # Asset / redist copy # --- include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake") set(ASSET_FOLDER_PAIRS "${CMAKE_CURRENT_SOURCE_DIR}/music" "music" "${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media" "${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res" "${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial" "${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media" ) setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}") # Copy redist files add_copyredist_target(Minecraft.Client) # Make sure GameHDD exists on Windows if(PLATFORM_NAME STREQUAL "Windows64") add_gamehdd_target(Minecraft.Client) endif()