# Compile Instructions ## Visual Studio 1. Clone or download the repository 1. Open the repo folder in Visual Studio 2022+. 2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run). 3. Right click a folder in the solution explorer and switch to the 'CMake Targets View' 4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release` 5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown 6. Build and run the project: - `Build > Build Solution` (or `Ctrl+Shift+B`) - Start debugging with `F5`. ### Dedicated server debug arguments - Default debugger arguments for `Minecraft.Server`: - `-port 25565 -bind 0.0.0.0 -name DedicatedServer` - You can override arguments in: - `Project Properties > Debugging > Command Arguments` - `Minecraft.Server` post-build copies only the dedicated-server asset set: - `Common/Media/MediaWindows64.arc` - `Common/res` - `Windows64/GameHDD` ## CMake (Windows x64) Configure (use your VS Community instance explicitly): Open `Developer PowerShell for VS` and run: ```powershell cmake --preset windows64 ``` Build Debug: ```powershell cmake --build --preset windows64-debug --target Minecraft.Client ``` Build Release: ```powershell cmake --build --preset windows64-release --target Minecraft.Client ``` Build Dedicated Server (Debug): ```powershell cmake --build --preset windows64-debug --target Minecraft.Server ``` Build Dedicated Server (Release): ```powershell cmake --build --preset windows64-release --target Minecraft.Server ``` Run executable: ```powershell cd .\build\windows64\Minecraft.Client\Debug .\Minecraft.Client.exe ``` Run dedicated server: ```powershell cd .\build\windows64\Minecraft.Server\Debug .\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer ``` Notes: - The CMake build is Windows-only and x64-only. - Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. - Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants). - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.