cmake_minimum_required(VERSION 3.24) project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) if(NOT WIN32) message(FATAL_ERROR "This CMake build currently supports Windows only.") endif() if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).") endif() set(CMAKE_CONFIGURATION_TYPES "Debug" "Release" CACHE STRING "" FORCE ) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") function(configure_compiler_target target) # MSVC and compatible compilers (like Clang-cl) if (MSVC) target_compile_options(${target} PRIVATE $<$,$>:/W3> $<$,$>:/W0> $<$:/MP> $<$:/FS> $<$:/GS> $<$:/EHsc> $<$:/GR> $<$,$>:/Od> $<$,$>:/O2 /Oi /GT /GF> ) endif() # MSVC if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") target_compile_options(${target} PRIVATE $<$,$>:/GL> ) target_link_options(${target} PRIVATE $<$:/LTCG:incremental> ) endif() # Clang if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") target_compile_options(${target} PRIVATE $<$,$>:-O0 -Wall> $<$,$>:-O2 -w -flto> ) target_link_options(${target} PRIVATE $<$:-flto> ) endif() endfunction() # --- # Configuration # --- set(MINECRAFT_SHARED_DEFINES _LARGE_WORLDS _DEBUG_MENUS_ENABLED $<$:_DEBUG> _CRT_NON_CONFORMING_SWPRINTFS _CRT_SECURE_NO_WARNINGS ) # Add platform-specific defines list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES}) # --- # Sources # --- add_subdirectory(Minecraft.World) add_subdirectory(Minecraft.Client) if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now add_subdirectory(Minecraft.Server) endif() # --- # Build versioning # --- set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake") set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h") add_custom_target(GenerateBuildVer COMMAND ${CMAKE_COMMAND} "-DOUTPUT_FILE=${BUILDVER_OUTPUT}" -P "${BUILDVER_SCRIPT}" COMMENT "Generating BuildVer.h..." VERBATIM ) add_dependencies(Minecraft.World GenerateBuildVer) add_dependencies(Minecraft.Client GenerateBuildVer) if(PLATFORM_NAME STREQUAL "Windows64") add_dependencies(Minecraft.Server GenerateBuildVer) endif() # --- # Project organisation # --- # Set the startup project for Visual Studio set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client) # Setup folders for Visual Studio, just hides the build targets under a sub folder set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")