From 02a5961f39673be403fda3edbf6fb1265bd93477 Mon Sep 17 00:00:00 2001 From: rtm516 Date: Tue, 17 Mar 2026 21:39:22 +0000 Subject: Move project to CMake (#781) * Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts --- cmake/Utils.cmake | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 cmake/Utils.cmake (limited to 'cmake/Utils.cmake') diff --git a/cmake/Utils.cmake b/cmake/Utils.cmake new file mode 100644 index 00000000..8e1e0ae5 --- /dev/null +++ b/cmake/Utils.cmake @@ -0,0 +1,28 @@ +# Make sure the GameHDD directory exists, only supported on Windows +function(add_gamehdd_target TARGET_NAME) + add_custom_target(EnsureGameHDD_${TARGET_NAME} ALL + COMMAND ${CMAKE_COMMAND} + -E make_directory "$/Windows64/GameHDD" + COMMENT "Ensuring GameHDD directory exists..." + VERBATIM + ) + add_dependencies(${TARGET_NAME} EnsureGameHDD_${TARGET_NAME}) + set_property(TARGET EnsureGameHDD_${TARGET_NAME} PROPERTY FOLDER "Build") +endfunction() + +# Copy any needed redist files to the output directory +function(add_copyredist_target TARGET_NAME) + set(COPY_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake") + + add_custom_target(CopyRedist_${TARGET_NAME} ALL + COMMAND ${CMAKE_COMMAND} + "-DCOPY_SOURCE=${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/redist64" + "-DCOPY_DEST=$" + -P "${COPY_SCRIPT}" + COMMENT "Copying redist files..." + VERBATIM + ) + + add_dependencies(${TARGET_NAME} CopyRedist_${TARGET_NAME}) + set_property(TARGET CopyRedist_${TARGET_NAME} PROPERTY FOLDER "Build") +endfunction() -- cgit v1.2.3