From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/stdafx.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Minecraft.World/stdafx.h') diff --git a/Minecraft.World/stdafx.h b/Minecraft.World/stdafx.h index 614f997b..065cd097 100644 --- a/Minecraft.World/stdafx.h +++ b/Minecraft.World/stdafx.h @@ -9,9 +9,7 @@ #define AUTO_VAR(_var, _val) auto _var = _val #endif -#if ( defined _XBOX || defined _WINDOWS64 || defined _DURANGO ) -typedef unsigned __int64 __uint64; -#endif +#include #ifdef _WINDOWS64 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers -- cgit v1.2.3