From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ZoneIo.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/ZoneIo.h') diff --git a/Minecraft.World/ZoneIo.h b/Minecraft.World/ZoneIo.h index 22473583..59840564 100644 --- a/Minecraft.World/ZoneIo.h +++ b/Minecraft.World/ZoneIo.h @@ -7,10 +7,10 @@ class ZoneIo { private: HANDLE channel; - __int64 pos; + int64_t pos; public: - ZoneIo(HANDLE channel, __int64 pos); + ZoneIo(HANDLE channel, int64_t pos); void write(byteArray bb, int size); void write(ByteBuffer *bb, int size); ByteBuffer *read(int size); -- cgit v1.2.3