From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ZoneIo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/ZoneIo.cpp') diff --git a/Minecraft.World/ZoneIo.cpp b/Minecraft.World/ZoneIo.cpp index f1838c86..0bd2a637 100644 --- a/Minecraft.World/ZoneIo.cpp +++ b/Minecraft.World/ZoneIo.cpp @@ -2,7 +2,7 @@ #include "ByteBuffer.h" #include "ZoneIo.h" -ZoneIo::ZoneIo(HANDLE channel, __int64 pos) +ZoneIo::ZoneIo(HANDLE channel, int64_t pos) { this->channel = channel; this->pos = pos; -- cgit v1.2.3