From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ZoneFile.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/ZoneFile.h') diff --git a/Minecraft.World/ZoneFile.h b/Minecraft.World/ZoneFile.h index d7b8cc82..5adb60ee 100644 --- a/Minecraft.World/ZoneFile.h +++ b/Minecraft.World/ZoneFile.h @@ -17,18 +17,18 @@ private: short slotCount; public: - __int64 lastUse; + int64_t lastUse; private: HANDLE channel; public: - __int64 key; + int64_t key; File file; NbtSlotFile *entityFile; - ZoneFile(__int64 key, File file, File entityFile); + ZoneFile(int64_t key, File file, File entityFile); ~ZoneFile(); void readHeader(); -- cgit v1.2.3