From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ZoneFile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/ZoneFile.cpp') diff --git a/Minecraft.World/ZoneFile.cpp b/Minecraft.World/ZoneFile.cpp index fc1f36bf..661cb7dd 100644 --- a/Minecraft.World/ZoneFile.cpp +++ b/Minecraft.World/ZoneFile.cpp @@ -6,7 +6,7 @@ const int ZoneFile::slotsLength = ZonedChunkStorage::CHUNKS_PER_ZONE * ZonedChunkStorage::CHUNKS_PER_ZONE; -ZoneFile::ZoneFile(__int64 key, File file, File entityFile) : slots(slotsLength) +ZoneFile::ZoneFile(int64_t key, File file, File entityFile) : slots(slotsLength) { lastUse = 0; -- cgit v1.2.3