From 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b Mon Sep 17 00:00:00 2001 From: void_17 <61356189+void2012@users.noreply.github.com> Date: Fri, 6 Mar 2026 02:11:18 +0700 Subject: Remove AUTO_VAR macro and _toString function (#592) --- Minecraft.World/VillageSiege.cpp | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'Minecraft.World/VillageSiege.cpp') diff --git a/Minecraft.World/VillageSiege.cpp b/Minecraft.World/VillageSiege.cpp index 0f967595..e3d20ef3 100644 --- a/Minecraft.World/VillageSiege.cpp +++ b/Minecraft.World/VillageSiege.cpp @@ -78,10 +78,8 @@ void VillageSiege::tick() bool VillageSiege::tryToSetupSiege() { vector > *players = &level->players; - //for (Player player : players) - for(AUTO_VAR(it, players->begin()); it != players->end(); ++it) + for(auto& player : *players) { - shared_ptr player = *it; shared_ptr _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1); village = _village; @@ -103,9 +101,8 @@ bool VillageSiege::tryToSetupSiege() overlaps = false; vector > *villages = level->villages->getVillages(); //for (Village v : level.villages.getVillages()) - for(AUTO_VAR(itV, villages->begin()); itV != villages->end(); ++itV) + for(auto& v : *villages) { - shared_ptrv = *itV; if (v == _village) continue; if (v->isInside(spawnX, spawnY, spawnZ)) { @@ -132,16 +129,11 @@ bool VillageSiege::trySpawn() Vec3 *spawnPos = findRandomSpawnPos(spawnX, spawnY, spawnZ); if (spawnPos == NULL) return false; shared_ptr mob; - //try { mob = shared_ptr( new Zombie(level) ); mob->finalizeMobSpawn(NULL); mob->setVillager(false); } - //catch (Exception e) { - // e.printStackTrace(); - // return false; - //} mob->moveTo(spawnPos->x, spawnPos->y, spawnPos->z, level->random->nextFloat() * 360, 0); level->addEntity(mob); shared_ptr _village = village.lock(); -- cgit v1.2.3