From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.World/TorchTile.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/TorchTile.h') diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h index 7e27f2ee..7b6c8bac 100644 --- a/Minecraft.World/TorchTile.h +++ b/Minecraft.World/TorchTile.h @@ -13,7 +13,7 @@ protected: public: virtual AABB *getAABB(Level *level, int x, int y, int z); virtual AABB *getTileAABB(Level *level, int x, int y, int z); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr()); // 4J added forceData, forceEntity param using Tile::setShape; virtual void setShape(int data); virtual bool isSolidRender(bool isServerLevel = false); @@ -30,7 +30,7 @@ private: public: virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b); virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); - + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); }; -- cgit v1.2.3