From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/TheEndLevelRandomLevelSource.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.h') diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.h b/Minecraft.World/TheEndLevelRandomLevelSource.h index 2dc7f131..217918ee 100644 --- a/Minecraft.World/TheEndLevelRandomLevelSource.h +++ b/Minecraft.World/TheEndLevelRandomLevelSource.h @@ -9,7 +9,7 @@ public: static const double SNOW_CUTOFF; static const double SNOW_SCALE; static const bool FLOATING_ISLANDS; - + static const int CHUNK_HEIGHT = 4; static const int CHUNK_WIDTH = 8; private: @@ -30,7 +30,7 @@ private: Level *level; public: - TheEndLevelRandomLevelSource(Level *level, __int64 seed); + TheEndLevelRandomLevelSource(Level *level, int64_t seed); ~TheEndLevelRandomLevelSource(); void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); @@ -56,5 +56,5 @@ public: public: virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); }; -- cgit v1.2.3