From 988e3042e00485aa7ed3725fe7bfde1da8cf8519 Mon Sep 17 00:00:00 2001 From: void_17 <61356189+void2012@users.noreply.github.com> Date: Sat, 7 Mar 2026 03:31:30 +0700 Subject: Remove all MSVC `__int64` (#742) --- Minecraft.World/TheEndLevelRandomLevelSource.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.cpp') diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.cpp b/Minecraft.World/TheEndLevelRandomLevelSource.cpp index 67d85a92..f9f38470 100644 --- a/Minecraft.World/TheEndLevelRandomLevelSource.cpp +++ b/Minecraft.World/TheEndLevelRandomLevelSource.cpp @@ -9,7 +9,7 @@ #include "net.minecraft.world.level.storage.h" #include "TheEndLevelRandomLevelSource.h" -TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, __int64 seed) +TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, int64_t seed) { m_XZSize = END_LEVEL_MIN_WIDTH; @@ -370,10 +370,10 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int // 4J - added. The original java didn't do any setting of the random seed here, and passes the level random to the biome decorator. // We'll be running our postProcess in parallel with getChunk etc. so we need to use a separate random - have used the same initialisation code as - // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation. + // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation. pprandom->setSeed(level->getSeed()); - __int64 xScale = pprandom->nextLong() / 2 * 2 + 1; - __int64 zScale = pprandom->nextLong() / 2 * 2 + 1; + int64_t xScale = pprandom->nextLong() / 2 * 2 + 1; + int64_t zScale = pprandom->nextLong() / 2 * 2 + 1; pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed()); Biome *biome = level->getBiome(xo + 16, zo + 16); -- cgit v1.2.3