From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/Socket.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/Socket.cpp') diff --git a/Minecraft.World/Socket.cpp b/Minecraft.World/Socket.cpp index 4b703403..bd0c2032 100644 --- a/Minecraft.World/Socket.cpp +++ b/Minecraft.World/Socket.cpp @@ -500,6 +500,14 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int return; } +#ifdef _XBOX + bool lowPriority = ( ( flags & QNET_SENDDATA_LOW_PRIORITY ) == QNET_SENDDATA_LOW_PRIORITY ); + bool requireAck = lowPriority; +#else + bool lowPriority = false; + bool requireAck = ( ( flags & NON_QNET_SENDDATA_ACK_REQUIRED ) == NON_QNET_SENDDATA_ACK_REQUIRED ); +#endif + if( m_queueIdx == SOCKET_SERVER_END ) { //printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n", @@ -507,7 +515,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int //hostPlayer->GetGamertag(), //m_socket->networkPlayer->GetGamertag()); - hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags); + hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck); // DWORD queueSize = hostPlayer->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ); // if( queueSize > 24000 ) @@ -523,7 +531,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int //m_socket->networkPlayer->GetGamertag(), //hostPlayer->GetGamertag()); - socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags); + socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck); } } } -- cgit v1.2.3