From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/SkyIslandDimension.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/SkyIslandDimension.cpp') diff --git a/Minecraft.World/SkyIslandDimension.cpp b/Minecraft.World/SkyIslandDimension.cpp index 0746c92c..aa68bd5e 100644 --- a/Minecraft.World/SkyIslandDimension.cpp +++ b/Minecraft.World/SkyIslandDimension.cpp @@ -16,7 +16,7 @@ ChunkSource *SkyIslandDimension::createRandomLevelSource() const return new SkyIslandRandomLevelSource(level, level->getSeed()); } -float SkyIslandDimension::getTimeOfDay(__int64 time, float a) const +float SkyIslandDimension::getTimeOfDay(int64_t time, float a) const { return 0.0f; } -- cgit v1.2.3