From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/RiverInitLayer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/RiverInitLayer.h') diff --git a/Minecraft.World/RiverInitLayer.h b/Minecraft.World/RiverInitLayer.h index 6deb50e9..bc8dca1b 100644 --- a/Minecraft.World/RiverInitLayer.h +++ b/Minecraft.World/RiverInitLayer.h @@ -5,7 +5,7 @@ class RiverInitLayer : public Layer { public: - RiverInitLayer(__int64 seed, shared_ptrparent); + RiverInitLayer(int64_t seed, shared_ptrparent); intArray getArea(int xo, int yo, int w, int h); }; \ No newline at end of file -- cgit v1.2.3