From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/RiverInitLayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/RiverInitLayer.cpp') diff --git a/Minecraft.World/RiverInitLayer.cpp b/Minecraft.World/RiverInitLayer.cpp index e9497896..86110e13 100644 --- a/Minecraft.World/RiverInitLayer.cpp +++ b/Minecraft.World/RiverInitLayer.cpp @@ -1,7 +1,7 @@ #include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" -RiverInitLayer::RiverInitLayer(__int64 seed, shared_ptrparent) : Layer(seed) +RiverInitLayer::RiverInitLayer(int64_t seed, shared_ptrparent) : Layer(seed) { this->parent = parent; } -- cgit v1.2.3