From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/RegionHillsLayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/RegionHillsLayer.cpp') diff --git a/Minecraft.World/RegionHillsLayer.cpp b/Minecraft.World/RegionHillsLayer.cpp index dad114b0..a1e17524 100644 --- a/Minecraft.World/RegionHillsLayer.cpp +++ b/Minecraft.World/RegionHillsLayer.cpp @@ -3,7 +3,7 @@ #include "IntCache.h" #include "RegionHillsLayer.h" -RegionHillsLayer::RegionHillsLayer(__int64 seed, shared_ptr parent) : Layer(seed) +RegionHillsLayer::RegionHillsLayer(int64_t seed, shared_ptr parent) : Layer(seed) { this->parent = parent; } -- cgit v1.2.3