From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/RangedAttackGoal.cpp | 105 +++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 Minecraft.World/RangedAttackGoal.cpp (limited to 'Minecraft.World/RangedAttackGoal.cpp') diff --git a/Minecraft.World/RangedAttackGoal.cpp b/Minecraft.World/RangedAttackGoal.cpp new file mode 100644 index 00000000..2923e011 --- /dev/null +++ b/Minecraft.World/RangedAttackGoal.cpp @@ -0,0 +1,105 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.ai.control.h" +#include "net.minecraft.world.entity.ai.navigation.h" +#include "net.minecraft.world.entity.ai.sensing.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.monster.h" +#include "net.minecraft.world.phys.h" +#include "RangedAttackGoal.h" + +void RangedAttackGoal::_init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius) +{ + //if (!(mob instanceof LivingEntity)) + //{ + //throw new IllegalArgumentException("ArrowAttackGoal requires Mob implements RangedAttackMob"); + //} + rangedAttackMob = rangedMob; + this->mob = mob; + this->speedModifier = speedModifier; + this->attackIntervalMin = attackIntervalMin; + this->attackIntervalMax = attackIntervalMax; + this->attackRadius = attackRadius; + attackRadiusSqr = attackRadius * attackRadius; + setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag); + + target = weak_ptr(); + attackTime = -1; + seeTime = 0; +} + +RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius) +{ + _init(rangedMob, mob, speedModifier, attackInterval, attackInterval, attackRadius); +} + +RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius) +{ + _init(rangedMob, mob, speedModifier, attackIntervalMin, attackIntervalMax, attackRadius); +} + +bool RangedAttackGoal::canUse() +{ + shared_ptr bestTarget = mob->getTarget(); + if (bestTarget == NULL) return false; + target = weak_ptr(bestTarget); + return true; +} + +bool RangedAttackGoal::canContinueToUse() +{ + return canUse() || !mob->getNavigation()->isDone(); +} + +void RangedAttackGoal::stop() +{ + target = weak_ptr(); + seeTime = 0; + attackTime = -1; +} + +void RangedAttackGoal::tick() +{ + // 4J: It's possible the target has gone since canUse selected it, don't do tick if target is null + if (target.lock() == NULL) return; + + double targetDistSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z); + bool canSee = mob->getSensing()->canSee(target.lock()); + + if (canSee) + { + seeTime++; + } + else + { + seeTime = 0; + } + + if (targetDistSqr > attackRadiusSqr || seeTime < 20) + { + mob->getNavigation()->moveTo(target.lock(), speedModifier); + } + else + { + mob->getNavigation()->stop(); + } + + mob->getLookControl()->setLookAt(target.lock(), 30, 30); + + if (--attackTime == 0) + { + if (targetDistSqr > attackRadiusSqr || !canSee) return; + + float dist = Mth::sqrt(targetDistSqr) / attackRadius; + float power = dist; + if (power < 0.1f) power = 0.1f; + if (power > 1) power = 1; + + rangedAttackMob->performRangedAttack(target.lock(), power); + attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin); + } + else if (attackTime < 0) + { + float dist = Mth::sqrt(targetDistSqr) / attackRadius; + attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin); + } +} \ No newline at end of file -- cgit v1.2.3