From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/RandomLevelSource.h | 54 ++++++++++++++++++++----------------- 1 file changed, 30 insertions(+), 24 deletions(-) (limited to 'Minecraft.World/RandomLevelSource.h') diff --git a/Minecraft.World/RandomLevelSource.h b/Minecraft.World/RandomLevelSource.h index d71028b1..740a9db2 100644 --- a/Minecraft.World/RandomLevelSource.h +++ b/Minecraft.World/RandomLevelSource.h @@ -14,31 +14,31 @@ class RandomScatteredLargeFeature; class RandomLevelSource : public ChunkSource { public: - static const double SNOW_CUTOFF; - static const double SNOW_SCALE; - static const bool FLOATING_ISLANDS = false; - static const int CHUNK_HEIGHT = 8; - static const int CHUNK_WIDTH = 4; + static const double SNOW_CUTOFF; + static const double SNOW_SCALE; + static const bool FLOATING_ISLANDS = false; + static const int CHUNK_HEIGHT = 8; + static const int CHUNK_WIDTH = 4; private: - Random *random; + Random *random; Random *pprandom; // 4J - added - PerlinNoise *lperlinNoise1; - PerlinNoise *lperlinNoise2; - PerlinNoise *perlinNoise1; - PerlinNoise *perlinNoise3; + PerlinNoise *lperlinNoise1; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; + PerlinNoise *perlinNoise3; public: - PerlinNoise *scaleNoise; - PerlinNoise *depthNoise; + PerlinNoise *scaleNoise; + PerlinNoise *depthNoise; private: - PerlinNoise *floatingIslandScale; - PerlinNoise *floatingIslandNoise; + PerlinNoise *floatingIslandScale; + PerlinNoise *floatingIslandNoise; public: - PerlinNoise *forestNoise; + PerlinNoise *forestNoise; private: Level *level; @@ -51,10 +51,15 @@ public: ~RandomLevelSource(); public: +#ifdef _LARGE_WORLDS + int getMinDistanceToEdge(int xxx, int zzz, int worldSize, float falloffStart); + +#endif + float getHeightFalloff(int xxx, int zzz, int* pEMin); void prepareHeights(int xOffs, int zOffs, byteArray blocks); public: - void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); private: LargeFeature *caveFeature; @@ -64,10 +69,10 @@ private: RandomScatteredLargeFeature *scatteredFeature; LargeFeature *canyonFeature; private: - virtual LevelChunk *create(int x, int z); + virtual LevelChunk *create(int x, int z); public: - virtual LevelChunk *getChunk(int xOffs, int zOffs); + virtual LevelChunk *getChunk(int xOffs, int zOffs); virtual void lightChunk(LevelChunk *lc); // 4J added private: @@ -80,13 +85,14 @@ private: void calcWaterDepths(ChunkSource *parent, int xt, int zt); public: - virtual void postProcess(ChunkSource *parent, int xt, int zt); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual wstring gatherStats(); + virtual void postProcess(ChunkSource *parent, int xt, int zt); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); public: virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); }; -- cgit v1.2.3