From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/Random.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.World/Random.h') diff --git a/Minecraft.World/Random.h b/Minecraft.World/Random.h index 9af3a3c2..cfb6af26 100644 --- a/Minecraft.World/Random.h +++ b/Minecraft.World/Random.h @@ -3,21 +3,21 @@ class Random { private: - __int64 seed; + int64_t seed; bool haveNextNextGaussian; double nextNextGaussian; protected: int next(int bits); public: Random(); - Random(__int64 seed); - void setSeed(__int64 s); + Random(int64_t seed); + void setSeed(int64_t s); void nextBytes(byte *bytes, unsigned int count); double nextDouble(); double nextGaussian(); int nextInt(); int nextInt(int to); float nextFloat(); - __int64 nextLong(); + int64_t nextLong(); bool nextBoolean(); }; \ No newline at end of file -- cgit v1.2.3