From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/PerlinNoise.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/PerlinNoise.cpp') diff --git a/Minecraft.World/PerlinNoise.cpp b/Minecraft.World/PerlinNoise.cpp index b4fd8004..b4c65e55 100644 --- a/Minecraft.World/PerlinNoise.cpp +++ b/Minecraft.World/PerlinNoise.cpp @@ -77,8 +77,8 @@ doubleArray PerlinNoise::getRegion(doubleArray buffer, int x, int y, int z, int double xx = x * pow * xScale; double yy = y * pow * yScale; double zz = z * pow * zScale; - __int64 xb = Mth::lfloor(xx); - __int64 zb = Mth::lfloor(zz); + int64_t xb = Mth::lfloor(xx); + int64_t zb = Mth::lfloor(zz); xx -= xb; zz -= zb; xb %= 16777216; -- cgit v1.2.3