From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/OcelotAttackGoal.h | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 Minecraft.World/OcelotAttackGoal.h (limited to 'Minecraft.World/OcelotAttackGoal.h') diff --git a/Minecraft.World/OcelotAttackGoal.h b/Minecraft.World/OcelotAttackGoal.h new file mode 100644 index 00000000..8efabe32 --- /dev/null +++ b/Minecraft.World/OcelotAttackGoal.h @@ -0,0 +1,25 @@ +#pragma once + +#include "Goal.h" + +class OcelotAttackGoal : public Goal +{ +private: + Level *level; + Mob *mob; + weak_ptr target; + int attackTime; + float speed; + bool trackTarget; + +public: + OcelotAttackGoal(Mob *mob); + + virtual bool canUse(); + virtual bool canContinueToUse(); + virtual void stop(); + virtual void tick(); + + // 4J Added override to update ai elements when loading entity from schematics + virtual void setLevel(Level *level) { this->level = level; } +}; \ No newline at end of file -- cgit v1.2.3