From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/NetherWartTile.h | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Minecraft.World/NetherWartTile.h (limited to 'Minecraft.World/NetherWartTile.h') diff --git a/Minecraft.World/NetherWartTile.h b/Minecraft.World/NetherWartTile.h new file mode 100644 index 00000000..3e5088b2 --- /dev/null +++ b/Minecraft.World/NetherWartTile.h @@ -0,0 +1,31 @@ +#pragma once +#include "Bush.h" + +class ChunkRebuildData; +class NetherWartTile : public Bush +{ + friend class ChunkRebuildData; +private: + static const int MAX_AGE = 3; + + static const int NETHER_STALK_TEXTURE_COUNT = 3; + Icon *icons[NETHER_STALK_TEXTURE_COUNT]; + +public: + NetherWartTile(int id); + virtual void updateDefaultShape(); // 4J Added override + virtual bool mayPlaceOn(int tile); + + // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether + virtual bool canSurvive(Level *level, int x, int y, int z); + + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual void growCropsToMax(Level *level, int x, int y, int z); + virtual Icon *getTexture(int face, int data); + virtual int getRenderShape(); + virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); + virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual int getResourceCount(Random *random); + virtual int cloneTileId(Level *level, int x, int y, int z); + void registerIcons(IconRegister *iconRegister); +}; -- cgit v1.2.3