From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/MeleeAttackGoal.h | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Minecraft.World/MeleeAttackGoal.h (limited to 'Minecraft.World/MeleeAttackGoal.h') diff --git a/Minecraft.World/MeleeAttackGoal.h b/Minecraft.World/MeleeAttackGoal.h new file mode 100644 index 00000000..c8f5e19d --- /dev/null +++ b/Minecraft.World/MeleeAttackGoal.h @@ -0,0 +1,38 @@ +#pragma once + +#include "Goal.h" + +class Level; +class Mob; +class Path; + +class MeleeAttackGoal : public Goal +{ +private: + Level *level; + Mob *mob; // Owner of this goal + weak_ptr target; + + int attackTime; + float speed; + bool trackTarget; + Path *path; + eINSTANCEOF attackType; + int timeToRecalcPath; + + void _init(Mob *mob, float speed, bool trackTarget); + +public: + MeleeAttackGoal(Mob *mob, eINSTANCEOF attackType, float speed, bool trackTarget); + MeleeAttackGoal(Mob *mob, float speed, bool trackTarget); + ~MeleeAttackGoal(); + + virtual bool canUse(); + virtual bool canContinueToUse(); + virtual void start(); + virtual void stop(); + virtual void tick(); + + // 4J Added override to update ai elements when loading entity from schematics + virtual void setLevel(Level *level) { this->level = level; } +}; \ No newline at end of file -- cgit v1.2.3